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originally posted in: Saving Destiny 2
Edited by Dragoon4290: 1/9/2018 7:40:03 PM
1
Agree on most points. Just a few things I'd like to chime in on: [quote]6. Speaking of MMO/RPG's, "farming" is a part of those games, and it has a place in games like Destiny.[/quote] Destiny, at it's core, is still a shooter game, whose focus is on [i]action.[/i] There could be some middle ground here. Several options could be: Vendors selling mats, but at an expensive price point, so for those times when you're only a few spinmetal short of upgrading a node and such. Make the currency for buying be somewhat rare, so that while you may be taking a shortcut on farming, it's costing you somewhere else. Think of Wimpy: "I'll gladly pay on Tuesday for a hamburger today." Could also have mats more available during strikes and possibly as bonus rewards for activities - PEs grant, say, 2 mats for the planet you did it on, and strikes grant 4-6 for the planet it took place on. [quote]9. Actually make the class and subclass differences meaningful.[/quote] Why not take it a step further and give bonuses and perhaps penalties for race? Give us a reason to play as a Human, Awoken, or Exo. As an example (just throwing these out here off the top of my head): Maybe Awoken have speed/agility bonuses because they're from the Reef, a spaced based colony. So they start with 2 Agility, 0 Toughness, 0 Recovery. Exo's, with their robotic forms, could have Strength based advantages - more health, more damage resistance. So they get 0 Recovery, 0 Agility, 2 Toughness. And Humans, being from the most "developed" part of the galaxy, could have Intellectual advantages. 2 Recovery, 0 Agility, and 0 Toughness. You could probably also tack on bonuses and such for Int, Disc, and Str with the classes for some good starting customization. And for the love of Pete, give us a better character creation menu! Along with beards and haircuts.
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