I seem to remember them saying they made Destiny on an obtuse engine that could take over a dozen hours to boot up, move a rock six inches, run through the data compiler, and finalize as a real change in the game. They admitted they made a game that was supposed to have regular and continuous content updates, as well as have constant tuning, tweaking, fixes and maintenance, FOR YEARS, and they made it with a game engine THAT HATED CHANGE AND MADE IT AS DIFFICULT AND TEDIOUS AS POSSIBLE. This is colossally stupid. The highest priority in constructing a game engine like this should have been creating a flexible engine with tools to make or change any aspect easily, and some sort of procedural enemy generator so that the world feels alive and the missions and strikes we ran hundreds of times would not get so stale. Enemy AI that surpased a PSOne would be nice. Yeah, you're right. Good tools are everything, and these guy tried to build a house with a hairbrush. So why is it that I seem to remember Bungle saying they built D2 on an entirely new engine to facilitate smoother and more frequent updates while they baloon to 700 plus employees, yet the game essentially looks the same (actually worse in some regards, like chalky colors and no real black outside of environmental darkness), it certainly plays the same retaining every quirk like bouncing backwards when you boost pushing into a slope, and Bungle has the same complaint that it's just too damn hard to make the game? You know what happens you pillow soft nancy boys if I can't do my job and complain that it's too damn hard? I get fired, and have a hard time finding a job in my industry. You know, at one of my earlier jobs I would have been thrown in jail for not being able to do my job, and if I complained the desert was too damn hot and I didn't like being shot at on occasion. Can someone please tear appart the code and tell me if there's a new engine at all, or if this is more bullshit from these politician-acting bullshitters who are continuously dishonest, increasingly lazy, and just generally whiney and incompetent? I swear to God, it's getting to the point where I think Jarred Kushner is in charge over there.
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[quote]So why is it that I seem to remember Bungle saying they built D2 on an entirely new engine to facilitate smoother and more frequent updates while they baloon to 700 plus employees, yet the game essentially looks the same [/quote] I assumed the minimally viable product launch was because they spent all the time and money developing either a better engine, or better tools to work with their old engine.
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No, that's probably because halfway through development they scrapped almost everything and started over, which they've admitted to doing just like they did with D1, again. I don't believe for a second they crafted a new engine or better tools, I haven't seen one thing to show that they did, and they're crying the same complaints despite adding more employees and additional studios to the project. Everyone seems to want to blame big, bad Activision for everything and I think it's looking more and more like 90% of the blame falls squarely on Bungle. Everyone thought all the Eververse woes were due to pressure from greedy Activision, but we now have a Bungle employee saying they went to Activision and said, "We can't deliver enough content to make money, but we can pump up the shady MTX at Eververse. How about that? Will that do?" These guys bit off more than they could chew and probably couldn't find the right course in daylight with a flashlight.
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It wouldn't even be hard to add meaningful content with the shitty tools. Grifball arenas are rectangles. Sparrow racing could be done using the planetary routes already in place.
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So true. I've seen people make amazing things with very litte. Necessity, or better yet, desperation, is the mother of invention. If I guy can make Guitar Hero in Doom 2016, SOMETHING could have been done by cleverly manipulating assets. There IS a sparrow racing lap in CoO. All they had to do was put a Vex gate at the end so it loops. These guys are pathetic. I know making games is hard, but these guys aren't good at it. The leadership is stumbling around blindly, and they're starting to look like Monty Python's black knight, insisting it's just a flesh wound. Nope, you're in a hopeless state, and dying.