JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by xSinicle: 1/5/2018 2:56:19 AM
329
1075
xSinicle

"Too hard to make content" - Bungie

You know what'd happen if I cant do my job correctly? My pilot could die, my friends could die and I could as well. So to fix that, they'd fire me for not being able to do my job. In bungo's case, "lets just have eververse get us money because its too hard to make content". Edit: lol at the people thinking it was a direct quote. Its called reading between the lines. It was said however during the taken king, but the fact destiny 2 is in this state shows they're proving this hasnt changed. My title quote came from reading between the lines. Quotes are also used to signify things in a sarcastic manner. I cannot wait for bungie to sue this journalist for slandering their production as you people state is not true even though the product they release clearly shows that they cannot keep up.
English
#destiny2

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Well, the difficulty to make content due to the engine has been mentioned since 2015: [quote]It’s not uncommon for a game’s scope to reduce during development, but Bungie had a unique problem. People who worked on this project say that one of Bungie’s fundamental issues over the past few years has been the game’s engine, which the studio built from scratch alongside Destiny. Four sources pointed to Destiny’s technology—the tools they use to design levels, render graphics, and create content—as an inhibiting factor in the game’s development. “Let’s say a designer wants to go in and move a resource node two inches,” said one person familiar with the engine. “They go into the editor. First they have to load their map overnight. It takes eight hours to input their map overnight. They get [into the office] in the morning. If their importer didn’t fail, they open the map. It takes about 20 minutes to open. They go in and they move that node two feet. And then they’d do a 15-20 minute compile. Just to do a half-second change.” People who have worked with Destiny’s tech say the company is capable of powering incredible things behind the scenes, like player matchmaking. It’s also clear that Destiny is one of the best-looking video games ever made. But as a tool-set for designers, sources say, Destiny’s engine is subpar, and creating new maps and missions at Bungie can be grueling for developers.[/quote] https://kotaku.com/the-messy-true-story-behind-the-making-of-destiny-1737556731 At first my best guess on why they were releasing Destiny 2 instead of more expansions was that they wanted to switch to a more "developer friendly" engine. By now its evident that is not the case. Also, consider that the European Dead Zone was originally planned for Comet 1 (the code name for the first large expansion, which instead eventually became The Taken King), alongside Europa (one of Jupiter's moons), at a time when the Dreadnought was planned to be part of the vanilla game. Some of the earliest Destiny 1 videos/trailers show a some forest areas, which means Destiny 2 is using assets that had been in the work for Destiny 1 since 2013: https://youtu.be/EwOUi4JDC4o?t=220 In other words, I wouldn't expect to see another area anywhere as large anytime soon (if at all), and instead maps the size of Mercury might become the norm for future expansions. But let me provide another example. The bad reception of the game and the first 2 DLCs (to varying degrees) led Bungie to really put their backs into The Taken King, which originally was going to include not only the Dreadnought, but also new areas in Mars. In the end they reduced the scope of Comet 1 and focused on the Dreadnought. however, as far as we know that area was already in the original disc, as per an AMA in which a Bungie employee confirmed that the assets made for the original version of the game were all still in the disc, and the third part of said version fo the game taking place on the Dreadnought. In fact some of the earliest footage of the game showed a particular area that looks like the interior of the Dreadnought (the one with the Ogre an Thralls): https://youtu.be/Y1OjUWw43co?t=31 In other words, Bungie didn't make the Dreadnought map for The Taken King and neither did they managed to make/finish the new areas for Mars, with at least some seemingly recycled for Destiny 2: the Pyramidion was first rumored before Rise of Iron was formally announced and based on what we know now of the Pyramidion on Io, we can see how the Crossroads crucible map was a nod at it, appearing on its background. Furthermore, the area where the Crossroads map is located is called the "Lost Oasis", the same name of the area in Io that leads to the Pyramidion. We can assume that at the time the reboot for Destiny 2 was decided, the plans to add Pyramidion to Destiny 1 were scrapped and instead those assets were used for Destiny 2. Ultimately The Taken King largely focused on fixing the game itself, which was absolutely necessary, and also managed to add a lot of content, but this was likely thanks to (or rather at the cost of) not having to make a whole new map. So what new areas did Bungie actually add to Destiny 1 after launch? Well, thanks to players who used glitches to reach the Terminus before HoW came out, we know the Terminus did exist since launch, but it looked quite different from what we got to play in HoW, so that's an example of an area that do was altered from its original form. We also know that the Shores of Times crucible map was originally a PVE area in the first version of the game: https://www.destinypedia.com/File:QueenMission.jpg Quite possibly other areas were similarly adapted for other purposes. Incidentally this reminds me of some comments on the size of Mercury's patrol area, which suspected that it was a crucible map repurposed for patrol. That doesn't sound too far-fetched anymore now. In the end, I'm inclined to think that Rise of Iron was the only expansion for which Bungie actually created many new areas. However, it's worth noting that the name for what would have been the 4th small expansion, Forge of Gods, could have referred to the Devils Splicers and the Archon's Forge, where they sued SIVA to become machine gods themselves. That does make me question if perhaps some of the assets for Rise of Iron had also been in the works before the rebooted DLC plan was also scrapped. Now, considering that Bungie seems to going to focus on smaller expansions from now on and their new seasonal approach to the game, it's possible that there won't be any new Comet large expansions, and instead Bungie will try to keep releasing a small expansion every 3 months (season). Assuming they picked up the pace to deliver Destiny 3 in 2 years after Destiny 2 (September 2019), that could mean 7 small expansions would be released between both games. Cost wise, this would translate into 60 bucks for Destiny 2 and another 140 for 7 expansions, for a grand total of 200 for the whole package within 2 years, with Destiny 3 just around the corner with a potential price tag of another 60, Easily $260 in the almost the same time Destiny 1 released a game and 4 expansions costing $170. And that's not including micro transactions, which have become far more predatory with D2. Overall, I think Bungie's biggest problem isn't money, but time, and that isn't something that can be realistically addressed with an imposed tight schedule, not to mention having to divert resources for producing a new game (Destiny 3) at the same time, which is certainly not helping (specially when it means ditching the previous game and its content every time the new game releases). I would deem it safe to assume that we won't see any more large PVE maps until Destiny 3, unless they had some unused ones from a cancelled expansion which they can use (Europa from the original Comet 1, planned DLC 3: The Vex Void or DLC 4: Forge of Gods, etc.).

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    15 Replies
    1 2
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon