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originally posted in: "Too hard to make content" - Bungie
Edited by Dr von Joystick: 1/4/2018 3:42:24 PM
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Funny how this all started to fall apart when they decided to put Luke Smith in charge, a man who clearly has issues. I would never hire a slob to clean my house, because I know that if he can't keep his own house clean, he isn't going to know how to clean mine. And yes, a healthy and clean body and environment lead to a clean mind. Now imagine how your mind and environment (Home & Work place) must look when you are the type of person who does this during an interview in front of an audience..! https://i.imgur.com/MGYAZMI.mp4 You can bet that sloppy and lazy are the norm with this kind of person.. So it doesn't surprise me that we would start hearing how IT'S TOO HARD as an excuse. And not just from him, his whole team will be like that because that shit mentality is catchy..
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  • This is sadly true. Here's the thing that renders that excuse totally BS. 1. The live team, not under LS, managed to make Rise of Iron, the original Dawning, sparrow racing etc. etc. to fill the content drought. 2. The live team, not under LS, made the best set of exotics in the game. So it's not so much that making content is hard for Bungie and more that their lead designer finds it hard and so by proxy is excusing everyone under him from making any content i.e. leading by example. Trials had 164k players over 3 platforms......I don't even have any idea how they rescue that!

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