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originally posted in: "Too hard to make content" - Bungie
1/4/2018 9:21:16 AM
9
If I didn't do my job correctly- nothing, nothing would happen. Anyways, the interview was very revealing, I remember when they announced they would partner up with Activision in 2010 and immediately my heart sank. I doubt it has solely to do with Activision, but it would also make sense for a publisher that has difficulty making new and innovative decisions in their key franchises that this (Destiny) would be no different. So that is it then? They can't do it? The only thing they can do at this point, is to anoint an entirely new leadership at Bungie, someone that can manage resources efficiently and mitigate the problems that Luke Smith has allowed. I'm not sure if it's the amount of content in this game that is the issue, but rather it's how it's all used. My main gripe about this game was never the Eververse, it was the lack of an overall progression. So, with Bungie hiring someone to create a progression tied to the microtransactions, maybe that person has the good sense to come up with a system that can also be applied to the overall game. I've coded a menial progress bar in a free game dev software and it wasn't that hard, it's literally one of the first lessons in the tutorial! Good luck to the community and to Bungie... with every update and 'drip feed' of information, it's only adding more nails in the coffin. Soon, there'll be no room left for more nails.
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