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Edited by xBoxKaitain: 12/28/2017 7:55:21 PM
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i don't think a vault space vendor is the way to go. enough vault space should be a core feature of a looter shooter. also, what would tess do when everybody bought their vault space? or would it be vault space for rent? they could keep all their stuff as is if they put a fair price tag on each item in the eververse store. you earn a bright engram and it gives you a shopping boon for a set amount of items and/or bright dust. eververse problem salved. they still make enough money from the silver they sell and micros are still in the game so they uphold their contract crap with activision. after that they have the time to fix the other problems...
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  • [quote]i don't think a vault space vendor is the way to go. enough vault space should be a core feature of a looter shooter.[/quote] Lots of MMOs do it. Bungie could easily borrow from that concept and it still makes sense. The way things are is not good regardless, and just changing prices doesn't solve the underlying problems with the way Eververse is structured or how much emphasis is put on what's in it. At the very least the store needs either far less items and the rest goes into the game to be earned by playing, or they need to make all of it individually for sale so we can spend money to get what we want. People WILL spend money on lots of things but ideally the random rewarding should be removed. That's the crux of the gambling issues games are facing.

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  • totally agree. i hate all that rng nonsense. always have! i know a lot of free to play games have the extra vault space for sale "feature"...

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