JavaScript is required to use Bungie.net

Forums

12/26/2017 9:38:56 PM
1
Now that's where I disagree with you (the bar being a value of 100). Look at the impact stats of a few different weapons, ie shotguns, snipers, rocket launchers and hand cannons. Now compare the range between those same weapons. There is no correlation between them, no standard.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Codykins: 12/26/2017 9:50:05 PM
    While it's true that each weapon type has base projectile / damage falloff for it's own type, form my tests, the bar does equate to the value 100, regardless of weapon type. I'm currently running a Scout Rifle (5 Range), Auto Rifle (5 Range), and Rocket Launcher (5 Blast Radius), and the bar increases the same amount for each weapon (You can tell the increase by going over and highlighting the opposite masterwork perk [I.E, Crucible or Vanguard], and it'll show how much the bar was increased by that 5 Bonus. Just my testing, anyhow. Regardless, all weapon types have different values associated internally, so +5 Range on a Shotgun would barely be noticeable opposed to +5 Range on a Scout rifle, which has extremely different falloff values, so I can see where you'd like clarification on just how much each bonus helps your weapon.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Lol, while you were responding here, I was responding to someone else, and we used the same examples, and highlighted my exact issue.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon