Bump. Anyone that thinks eververse is good is either an employee of bungie, a shareholder or a smelly fanboy.
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Or knows enough about the cost of making content and want to keep Destiny alive...
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You are a moron if you believe one red cent of micro transaction funds go back into the game, they do not.
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Piss off
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Hi Deej.
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What content? We havent had a single free content update and the dawning is an MTX event
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Before Eververse we got The Dark Below as out first DLC offering in Destiny 1 for £20. This got us 5 or 6 story missions, a new strike (or was it 2?) And a raid that was easily solo finished in 20 mins. After Eververse we got Curse of Osiris as our first DLC offering for Destiny 2 for £16. This gives us 8 story missions, a new strike, a new raid, 3 side quests, a new planet (even if it is tiny) as well as the standard addition of new weapons that I forgot to mention as well for D1. So we got more this time and we got it cheaper, before even taking crud like inflation in to account. If you don't like Eververse, don't make a purchase and accept that rng just doesn't want to give you everything instantly and you'll probably have to wait for the next dawning event (which there WILL be, don't even try to lie to yourself here), if you've actually noticed the difference from the original D1 launch to how D2 is going, the only difference is that people actively seek out groups for a mob mentality. Keep Eververse, but change it to being able to buy EXACTLY what you want. No more gambling by the underage kids crying about not getting what they want when they choose to take the risk because they're lazy or their self entitlement has reached an all time high. TL;DR Eververse WORKS, but it must be changed at its base level to avoid the community crying over wasting it's money on cosmetic items by removing all the rng
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ACTUALLY!!! That’s because the normal development team made d1 and dark below, the live team which made house of wolves and RoI made CoO
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Also I have no problem buying MTX. Ive spent a couple thousand. But I refuse to gamble lootboxes. Im not arguing for the removal of Eververse either. But I am in full support of removing the current loot boxes. At least in D1 it wasnr full of useless shit you didnt want. D2 eververse is designed entirely from a standpoint of greed with no respect to the player and the dawning was the last straw.
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Uhm... those are paid content updates. What does Eververse have to do with that? Also that was D1, which was no where near as predatory as D2 Eververse. Lastly... cheaper? Cheaper how? CoO cost exactly the same as TDB. Which is irrelevant anyways.
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[quote]Uhm... those are paid content updates. What does Eververse have to do with that? Also that was D1, which was no where near as predatory as D2 Eververse. Lastly... cheaper? Cheaper how? CoO cost exactly the same as TDB. Which is irrelevant anyways.[/quote] Eververse was bought in to the game with the idea of bringing down the cost of DLC in the future, which it actually HAS by the looks of it. The level of "predatory" could also be debatable, considering that both gave us a random cosmetic drop and some were only available through Eververse then as well. And as I CLEARLY stated (sorry to put it in big letters, but you obviously didn't see it last time) The Dark Below cost [u]£20[/u] upon release here in the UK, Curse Of Osiris is being sold for [u]£16[/u] and actually HAS MORE content than The Dark Below could muster. Which bit of what I said is irrelevant again, sorry?
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That has to do with region pricing. Nothing to do with development costs. TDB was $20 USD and so was CoO.
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Edited by Coyote_Knight: 12/25/2017 2:45:01 PM[quote]That has to do with region pricing. Nothing to do with development costs. TDB was $20 USD and so was CoO.[/quote] Two different prices in the same region is due to region pricing? And given that at the current exchange rate, the £ is weaker than it was then to the $, the price difference is actually even larger. And do you not think that development costs are not included in the DLC pricing? I'm not saying Eververse doesn't need an overhaul, I'm fairly certain you ready that, but I'd make a very large bet that DLC price would increase if Eververse was removed.
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Edited by FirmBizkit: 12/25/2017 2:47:31 PMThey dont factor in exchange rates. Its simply region pricing. Comparing the British Pound in 2014 to 2017 you're actually paying more now than you did in 2014. But that doesnt matter. Its $20 USD. It was $30 CAD. None of those prices factor exchange.
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[quote]They dont factor in exchange rates. Its simply region pricing. Comparing the British Pound in 2014 to 2017 you're actually paying more now than you did in 2014. But that doesnt matter. Its $20 USD. It was $30 CAD. None of those prices factor exchange.[/quote] Ok then, for the sake of you getting tied doen to the cost part, how about we move on to the amount of content between the two? Surely you can at least bring yourself to admit that theres a difference there lol
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Edited by FirmBizkit: 12/25/2017 3:19:34 PMA difference sure. CoO was a quality expansion: Worth $20 to me. No more. No less. It certainly wasnt Legion quality, which by comparrison is 3x the price but adds 100x the content. But not due to the influence of MTX.
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[quote]A difference sure. CoO was a quality expansion: Worth $20 to me. No more. No less. It certainly wasnt Legion quality, which by comparrison is 3x the price but adds 100x the content. But not due to the influence of MTX.[/quote] So if we sit and larger that they both essentially cost the same on your side of the pond, and also agree that the new DLC for D2 has more content for, what us for you, the same price, how do you suggest that happened given the business model of games companies? We both know they won't ever give you more for equal amounts of cash, meaning the extra revenue has come from something else, which brings me back to my original point (and shout out to my favourite Bungie quote): Eververse is "working as intented" (minus the optional underage gambling that needs to be reworked to remove the rng). Because as I said earlier and Bungie said years ago, the idea of microtransactions in the Destiny universe was an attempt to bring down the cost of future DLC packages. Looking objectively at a direct comparison between the two DLC offerings, you can clearly see it as well.
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Edited by FirmBizkit: 12/25/2017 3:40:24 PMand realistically speaking. How much could MTX bring down the price of DLC? its not worth more than $20. $30 would be a longshot. Games like WoW sell expansions with 100x the content for barely twice the price and include free massive content updates including raids and story through out the duration of the expansion
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[quote]and realistically speaking. How much could MTX bring down the price of DLC? its not worth more than $20. $30 would be a longshot. Games like WoW sell expansions with 100x the content for barely twice the price and include free massive content updates including raids and story through out the duration of the expansion[/quote] Doesn't WoW charge a subscription fee?
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Edited by FirmBizkit: 12/25/2017 3:46:56 PMA subscription fee. Yes. A large portion of which also includes server upkeep and in game customer support. 2 yrs of WoW subscription + expansion costs substantially less content wise than Destiny with DLCs. Hundreds of new quests. Thousands of new items. Dozens of new areas. In the course of 3 years it may be twice the price of what you pay for Destiny but you get 100x the content. To top it off you dont lose those free updates if you choose not to subscribe either. New raids will still be added free whether youre subbed and paying or not
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Edited by Coyote_Knight: 12/25/2017 3:50:47 PM[quote]A subscription fee. Yes. A large portion of which also includes server upkeep and in game customer support. 2 yrs of WoW subscription + expansion costs substantially less content wise than Destiny with DLCs. Hundreds of new quests. Thousands of new items. Dozens of new areas. In the course of 3 years it may be twice the price of what you pay for Destiny but you get 100x the content.[/quote] So how much would a single year of WoW cost and how much would a single year of Destiny 2 cost?
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Edited by FirmBizkit: 12/25/2017 4:00:43 PMCorrect. Making your total investment roughly 3x the cost of Destiny over the duration of 3 years (if) you stay subbed every single month during that time. However WoW will provide much, much more than 3x the amount of content of Destiny in that 3 year duration. On top of that content such as raids and story and new systems are added for free so even if you unsub for a year, you get that content for free even if you only sub one time and quit playing after. Its an investment which by comparrison is cheaper for what you get. Hundreds of quests. Thousands of items. Live customer support. Servers. Free content updates. Dozens of new rich explorable areas. Multiple Dozens of unique dungeons. You get 100x the content that Destiny provides for 3x the price (or less).
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Honestly. You can say they gave more but did they really? The Strikes were lower quality but the raid was shorter though higher quality. They dont base their pricing on x strikes and items. Its a mini expansion. It was worth $20. Thats it. Also 2 of the strikes in CoO are [b]exact[/b] copies of 2 missions from the game, save for the new mission dialogue.
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[quote]Honestly. You can say they gave more but did they really? The Strikes were lower quality but the raid was shorter though higher quality. They dont base their pricing on x strikes and items. Its a mini expansion. It was worth $20. Thats it. Also 2 of the strikes in CoO are [b]exact[/b] copies of 2 missions from the game, save for the new mission dialogue.[/quote] And Omnigul featured a different room and an extra hill leading to that boss room... everything else was already in the game, making the effort there even less. Would you say that the obviously more effort put into this DLC is not worth a single penny more? Not from your perspective where you estimate the expansion price to be, but from a side where people who work more expect to be paid for it? Because that's the bottom line, people who put more work in to anything naturally expect and should be paid more (I know where you're about to head after that sentence and no, just because Bungie's devs are lazy, it doesn't count as an arguement).
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and of course I expect people to get paid. But at $20 a pop. They are already making MASSIVE profit margins. Tens of millions of dollars. CoO couldnt cost anywhere near [i]that[/i] much to develop. $20 is a fair-ish price. Like I said. Its almost half of what an expansion in WoW costs and WoW subs are about a lot more than just access to content
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Edited by Coyote_Knight: 12/25/2017 4:40:21 PM[quote]and of course I expect people to get paid. But at $20 a pop. They are already making MASSIVE profit margins. Tens of millions of dollars. CoO couldnt cost anywhere near [i]that[/i] much to develop. $20 is a fair-ish price. Like I said. Its almost half of what an expansion in WoW costs and WoW subs are about a lot more than just access to content[/quote] Please don't tell me you think that it's [i]solely[/i] paying for the employees? There are a multitude of bills to simply have a building to sit your employees in. And I just took a look at WoW, why didn't you mention that game also has microtransactions to get even more money out of people? So that's buying the game, a sub fee, expansion fee and then micro transactions? Suddenly this comparison is looking a bit worse... To slate one game for isn't exactly fair when it's the standard practice of almost every major developer.