When a developer decides to make a game, the players of that game should be the primary focus, not how much money can be made. Destiny 2 is just that, a focus on profit. Instead of investing your resources into the game to fix game-breaking issues in relatively short time periods, like Raid bug, Merciless/Wardcliff bugs and Prometheus Lens, you release DLC's to widen revenue. Being such a minute DLC that, in my opinion, should have been part of the base game, extensive testing should have been rather easy (I believe). Releasing aspects like Curse of Osiris into the game should have included more challenging components that only advanced players can complete, not a basic-level walk-through that is easily completed by all. Moreover, such small spacing between release of the game and DLC's only means one thing; the base game isn't extensive enough. After the first game's pitfalls, it should have been identified that more content is required to keep players intrigued, yet you fell short. I hope that in response to all the arisen issues - and there are a few - that more attention will be paid to the details of the game.
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#Destiny
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This may shock you but it's ALWAYS been about the money. Funny thing is people don't work for free. The intent behind every game is to make a profit from it.
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Well, when you sign a contract with the Devil and try to turn around and act innocent. It makes you look really foolish...