Hey, there.
Tomorrow, we had planned to conduct the final stream prior to the launch of “Curse of Osiris” to show off some of the weapons and armor the expansion includes. Instead, we are investing all our efforts into delivering some higher priority information about Destiny 2. You’ll hear from studio leadership about their assessment of Destiny all up, they’ll talk about our goals for the game going forward, and you’ll also learn about how we’re reacting to your feedback with some game updates that will arrive in the next few weeks.
That will appear on the Bungie Blog on Wednesday.
Thank you,
DeeJ
English
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Edited by Zenexer: 12/2/2017 11:26:04 AMGamers are never satisfied. Everyone complains about mechanics X, Y, and Z. In the next release, those mechanics are removed, so everyone complains that they miss X, Y, and Z. And it's always over the smallest things. Destiny 2 has made a lot of improvements over Destiny 1. Biggest improvement: I can now play on my PC, in 4K, at 60+ FPS. I would've even bought a re-release of Destiny 1 if it offered PC support. [b]What I like:[/b] PC support. 'nuff said. Bounties have been reworked. Contrary to what other people are saying, I like challenges better. They have much more variety, and they can be completed from any activity. There are proper rewards for completing them. The maps are so much bigger! This is a huge improvement from Destiny 1. Even without any DLC, I feel like there are actually places to explore. I love exploring on my own, without any particular goal or mission. (Think Fallout.) I'd love to see this expanded even more as time goes on. Ammo drops much more frequently. Big plus. The challenge of getting the ammo you want remains, though, which I like. It's still possible to run out of ammo, and thought still has to be put into varying your weapon usage. Crucible maps generally seem more balanced. Every map has a mix of open and closed spaces, and it's generally difficult to camp or shoot people across the whole map. Each map supports a variety of play styles; in Destiny 1, it felt like certain maps favored specific play styles. Guided games. I haven't had a chance to test this feature yet, but I love the idea, and I'll definitely be making use of it. Voice chat. Yes, this arrived late in Destiny 1, but it's a new-ish feature, so I'm sticking it here anyway. The primary/secondary weapon system works better as a kinetic/energy pair. This is more logical and seems to work quite well. There are a lot of little improvements that come with this change that seem to make gameplay a lot smoother. The change in balance of ammo drops goes along with this. I like the new shader system. I also like that I can buy shaders. With money. Money I work hard to get. I don't want to spend time in-game grinding for silly stuff like shaders. Even minimum wage is enough to get a crapload of shaders for a few hours work. As far as time-cost goes, that's a big improvement. (And time is money.) Too young to work? Quit complaining, you get to game all day. I don't. You get exotics, I get a few shaders. I might not have a high power level, but at least I get to look cool. [b]What I dislike:[/b] There's a lot more grinding. Destiny 1 play time was self-limiting; you couldn't no-life the game. Rewards for major activities could only be obtained once per week. While that limit has been maintained, it's now possible to advance in the game by doing other activities--that's different, and it leads to a lot of grinding. I can't speak for other players, but I know that when I play a game that requires a big time investment, I have a tendency to play for a few weeks and then either give up or get behind in my work--in which case, I can no longer play at all. The time balance in Destiny 1 made me feel as though I could be equally as successful as players who no-life the game; in Destiny 2, that's no longer the case. To stay competitive, I have to invest a lot of time. I've already put more time into Destiny 2 than I should've, and I'm still far from reaching endgame levels. This is really the only change that makes me question whether I want to continue playing Destiny. (Of course I want to continue playing Destiny, but if I'm always behind everyone and can't participate in endgame activities, is it really worth it? I have a life outside of gaming--that's how I get the money to buy games.) Voice chat remains opt-in during cooperative activities (strikes, Crucible, etc.). I appreciate that I don't have to listen to people eating and coughing while I'm roaming around the world, but cooperative activities are meant to be just that--cooperative. Communication is a must. If you want to be a loner and avoid communicating, those activities aren't for you. Problem is, too many people don't realize that they can join team chat. Shaders are consumable. This isn't a huge issue, but I'd rather pay more for fewer shaders that are reusable; then I can switch things up whenever I want. Right now, I have a lot of shaders, but I'm afraid to use them. I'd definitely buy more if they weren't consumable. It's really hard to get your power level up after you hit 260. That's not really different from Destiny 1, but I'd like to be able to get it close to the max before I have to do stuff like the raid. Raids take a lot of time and coordination, and I don't really have all that much time. If I had more time, I wouldn't have extra money to spend on stuff like shaders. *shrug* Also, it's a real bummer to do Nightfall only to receive crap engrams. At least stick [i]something[/i] in there that's higher than my current level. Current voice chat options are voice-activited and push-to-talk. Push-to-toggle would be handy (push a button to mute/unmute), that way people don't have to listen to me eat because I'm not dexterous enough to hold a button while to talk while shooting. I kind of liked that Destiny 1 required a lot of strategy, particular when it came to hiding places in Nightfall. That was a lot of fun. You were squishy, and you had to stay out of the line of fire. The time limit mechanic adds an interesting twist, but it's not as fun as being squishy and hiding in weird places. [b]Overall[/b], Destiny 2 is a big improvement from Destiny 1. Yeah, there are some changes that I dislike, but you can't please everyone. Really, I'm just happy to finally have Destiny on PC; anything beyond that is just a bonus.