I think you may be injecting more into my statement than I wrote or intended. Also I don't know how 6v6 in crucible references MMORPGS like WoW and Eve.
I think the MMO elements that were talked about, but never existed, were things like genuine exploration. A sprawling open world. Social interactions, game as a service style setup, collection and crafting of items, trade economy, character progression, defined classes with separation of abilities, and all of the other elements that are the defining points of the genre. If all it takes are loot rolls and a grind. Then most games are MMORPGS, but that's not really the defining point. That's what I'm saying.
I think that there's also 3 (Maybe more) groups that are all invested in this title. You have the folks who loved D1 and played it. And they're looking for more of the same + new features because it's a second title. And that's very reasonable.
You have a second group who thought D1 was ok, but not what they signed up for, or prordered (That's totally me) and while they found some enjoyment, they had to accept it's really a different game from the MMORPG with guns that was advertised. They're looking to D2 to try and fix the gaps of things like lack of a Story, lack of a cohesive world, exploration, meaningful progress and so on. And that just didn't happen in D2.
Then you have your third group, new players! They saw pictures, ads, heard from friends, and wanted to play the game! Maybe it was because it's on PC for the first time and they don't play consoles or something. There's myriad reasons why this could be so. They're expecting a game to play, period. And... it's not a 60 buck game at the moment, let alone the 120 plus they're asking with all the DLC and more.
I'm very curious to see where things will go. I just know that whatever communication is coming up next, will likely make it or break it for most people this holiday season. I do not envy the people having to pen that.
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Also the thing is the group that loved D1 probably would have been on board with you group for an even more in depth rpg/mmo type experience. So I just don’t know why they went down this road of making it a more generic shooter with less abilities, less loot, less incentive when all they had to do was build upon the first and make the intro to “endgame” easier to comprehend(which they did by implementing the taken king style progression this time from the get go instead of only “Levels”, I even thought the game was over at 20 my first week of vanilla).
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I didn’t mean specifically you
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I get ya. And I agree. It's nearly 11 PST I don't know if they intend to release their statement at the time time or if they're going to put it out "When it's ready" but dang, I'm like half really pulling for them, half spooked they're going to shrug it all off.