While i want lots of classes with deep skill systems and abilities....its not realistic to expect that kind of change, maybe two years down the road but not now.
Easier things like weapon damage ranges, making tokens not the focus point of loot acquisition (but rather a supplement for vendors to mitigate RNG unfairness) and fixing rewards for PE, Strikes, ect are things they can do in a much shorter period of time and will return a sense of progress and accomplishment for playing.
Would i buy an expansion with three new classes and an extra layer of skill progression across all characters? hell yeah. but thats serious development time to make.
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