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11/28/2017 8:50:22 PM
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DeeJ

Incoming Developer Commentary about Destiny.

Hey, there. Tomorrow, we had planned to conduct the final stream prior to the launch of “Curse of Osiris” to show off some of the weapons and armor the expansion includes. Instead, we are investing all our efforts into delivering some higher priority information about Destiny 2. You’ll hear from studio leadership about their assessment of Destiny all up, they’ll talk about our goals for the game going forward, and you’ll also learn about how we’re reacting to your feedback with some game updates that will arrive in the next few weeks. That will appear on the Bungie Blog on Wednesday. Thank you, DeeJ
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  • Edited by Sol, The Architect Mind: 11/29/2017 2:07:54 AM
    Always love taking a shit, and reading this forum. Take it easy Deej. My family still is actually enjoying this game (cousins, clanmates, military bubs), sure we have some issues, but it's still good fun with the peeps...even random people I talk to still enjoy it. The xp thing didn't upset me, who cares if you lied everyone does to gain an advantage at some point in life. Plus bright engrams can come and go, and if you play enough you'll eventually get everything in game even with the rng, so I still have no problem. People don't want static rolls, well, how about different mods, and at least two mod slots...give diversity to each weapon other than exotics...(our legendaries should become exotics imo, even though still classified as a legendary, we just make it super badass and everyone can get pissed at a different weapon every PvP match). Gear is fun even if reskinned, but hate to say it, hunters = mobility, locks = recovery, titans = resilence...so how about different mods again, two additional slots, and each piece of gear you get, you get a one time decision to slot 3 points divided into the catagories (res, recove, mob), if you really liked that helm and want another one to fit a different style...grind it out. Mobility, add more to it please (slight sprint increase or weapon handling % increase). Res needs more damage reduction, for instance dmg from a nade should be reduced a certain %, and HCR effect the kick back less.

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