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11/28/2017 8:50:22 PM
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DeeJ

Incoming Developer Commentary about Destiny.

Hey, there. Tomorrow, we had planned to conduct the final stream prior to the launch of “Curse of Osiris” to show off some of the weapons and armor the expansion includes. Instead, we are investing all our efforts into delivering some higher priority information about Destiny 2. You’ll hear from studio leadership about their assessment of Destiny all up, they’ll talk about our goals for the game going forward, and you’ll also learn about how we’re reacting to your feedback with some game updates that will arrive in the next few weeks. That will appear on the Bungie Blog on Wednesday. Thank you, DeeJ
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  • It sometimes feels like Bungie tried so hard to make Destiny different from Halo that they forgot what made Halo such an amazing FPS. For instance, Halo 3 was extremely popular for years after its release because of its well-designed multiplayer. Halo 3 had over 12 ranked and unranked matchmaking playlists, including big team battle, team slayer, team doubles, team objective, FFA, etc.; Destiny 2 multiplayer has no skill-based ranking system and only 2-3 matchmaking playlists with very little gametype variety. Halo 3 let you forge customized maps and create custom game types; I don't think Destiny 2 even let's you play private matches. It sometimes feels like matchmaking is treated like a secondary feature on D2. A decent ranking system, more customizability, and a wider variety of matchmaking playlists would greatly improve the PVP experience on D2 in my opinion.

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