Compared to other classes and sub classes, I find that the Arc subclass for Hunters having the longest cast time due to animation. Now, compared to a titan, it's almost instant! All of these fancy judo tricks hunters do when casting it has to go, because it gives the enemy more leg room to pick you! Am I the only one frustrated about the animation of the Arc subclass, or is it just me? And please, be constructive about criticism. Anything that would counter argue my current stand on this topic is more than welcomed.
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Hey mate I kinda feel the same, although I would not change anything except the striker titan super, which has a built in smack down in its animation when it pops his super. Its really frustrating how they can just kill you in your super (arcstrider with 5 resilience) just by activating their super. If you attack them while you have a super and they pop their super you are the one who is going to die and this I feel a bit unfair. Ways to solve the problem would be ->1.Make the animation slower for striker titans. 2. Make the bulit in smack down do less dmg than a normal one (so you cant just pop your super in panic). 3. Only cast the smack down instantly when you are in the air (giving opponents a bit more time to react). Thanks