I know a lot of people have been complaining about the hunter abilities and their utility to the group.
I was thinking, since hunters are the ‘dps’ class, what if they redesigned their abilities. One of them could be the dodge like it is now, but make it trigger invisibility for every sub-class by default. Which would make them better at reviving across the board.
The other ability I was thinking was some sort of ‘hunter’s mark’ similar to WoW where it boost damage to a designated target of the hunters choosing. Also ‘marks’ it which would allow the fire team to focus fire more effectively.
Imagine a coordinated team running the damage rift, with the reload barrier and ‘hunters mark’ for lack of a better term?
Just an idea.
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Golden gun is great, shadow shot is fun as hell, but the arkstrider seems a bit too weak. I feel like the arkstaff needs a significant buff.