Currently, if you join a person's fireteam - even if you're standing right next to them in the world - it forces you go back to orbit and then reload the map area, often placing you leagues from the person who sent you the invite. Likewise, having your partner leave and disband the fireteam causes you to drop back to orbit and reload the area you were just in.
Instead of feeling like a social MMO, it feels more like a traditional multiplayer game where you go to a lobby and form a group before undertaking a mission, and leaving that party forces you to exit back to the lobby again. It needs to be much more seamless, where I can drop in or drop out of a group dynamically without being forced to sit through a loading screen just to get back to the same area I was already in.
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I completely agree, the game feels great to play solo but it really falls apart when trying to play with friends. Everyone I play with feels the same way. It just doesn't feel like an MMO. My main issues are: - If I'm in a Fireteam and want to nip back to town I have to take my friend with me, or he has to leave. Why can't we be in the same party and still do our own thing like in every other MMO I've ever played? - Why do we have to reload the map if we form a Fireteam when we're right next to each other? Likewise why we have to reload the map when we disband the Fireteam - Why can't my Fireteam see the mission/place I've marked on the map? - Why can't I see my Fireteam's health and super status? We're all enjoying the game immensely, but playing together is cumbersome and a big low point for the game when it should the complete opposite. We've all played WoW, Guild Wars, Rift and many other MMOs together and we've never felt this way before.