Love the ideas. I fell in love with this gun in pvp. It definitely needs just a little something more. Would like a sort of a hybrid of bouncy/impact detonation. (I've gotten a few sick cross map kills because of that bounce) maybe make it detonate on impact unless you hold the trigger.
On a side note, in pvp the bonus damage to shielded enemies seems to proc when it wants to. It seems the bonus damage happens in two instances when it hits, and whether it's because of lag or whatever, sometimes it just doesn't work. Am I alone here? Tried to look up if others have had this problem with no success.
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Edited by Leviathan: 1/14/2018 6:28:33 PMHow the hell do you delete posts on this