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10/18/2017 3:39:24 PM
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Ice Elemental Subclass Concept for Warlock (Hunter & Titan coming soon)

This post is just a concept and can be changed. Please don't complain if something seem over or under powered to you, these can all be modified. I would like Bungie to see this so they can have possible ideas for the future. So any constructive feed back would be greatly appreciated. I tried to make it balanced to both PvE and PvP as best I could. These sub-classes are ice based. Please enjoy. Warlock Super Charge: Glacial Storm - The Warlock casting this super encases themselves in ice making itself unable to move, while encased they are extremely hard to kill and create a large ice storm(a little larger than a ward of dawn) around the ice shard. Enemies in the storm are slowed and have reduced movement capabilities, the storm also does large amounts of damage overtime(4 ticks of damage to kill in PvP) Grenades: Snow Storm - A grenade that creates a small sphere of ice that continually damages enemies inside Icicle Field - A grenade that creates a small field of sharp ice on the floor dealing initial summon damage and damage over time to anyone who passses through (grenade will slow enemy movement) Ice Bolt - A grenade that affects up to two people in the summon area, any two in the area will be struck with a bolt of ice that will deal initial damage(not enough to break full shield in PvP) and will continue to deal low over time frostbite damage(will break the rest of full shield in PvP) Rifts: Frosted Healing Rift - A healing rift that will heal any allies that step inside and will apply a health overshield to full healed allies, any enemy that steps inside will be slowed Frosted Empowering Rift - An empowering rift that will allow allies inside to deal increased weapon and ability damage, any enemy that steps inside will take damage overtime Jumps: Controlled Glide - A glide that grants increased airborne control and increases glide distance Burst Glide - A glide that grants in initial burst to the glide increasing airborne momentum Power Glide - A glide with greatly increased momentum and speed but with greatly decreased airborne control Node 1: Attunement of the Avalanche Ability 1: Melee - Frosted Wind - This melee ability forces enemies back with the damage dealt, enemies forced back are also staggered(people hit in PvP will flinch their view up) Ability 2: Frosted Blast - At the end of the duration of Glacial Storm, unleash an icy explosion damaging all enemies in the area Ability 3: Arctic Strength- Grants a second grenade charge and grenade status effects last longer, rift damage/slow abilities are stronger(more damage over time or stronger slow) Ability 4: Accelerated Frostbite - During the duration activate super charge again to use the remaining duration to unleash a devastating explosion early Node 2: Attunement of the Glacier Ability 1: Melee - Glacial Shield - This melee grants health regeneration and a health overshield on melee kill Ability 2: Frozen Field - Glacial Storm now heals allies inside its area of effect Ability 3: Frozen Bonds - While allies are affected by your rift and Glacial Storm your grenade and melee charge faster, grenade and melee kills grant rift and super energy Ability 4: Glaciers Wrath - Glacial Storm now grants allies inside increased weapon and ability damage and lower ability cool downs while inside the area of effect, damage of Glacial Storm is reduced

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