JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by Ekpenn: 10/21/2017 3:44:08 AM
27

Destiny 2 was created to appeal to the casual crowd, yes or no?

It's definitely more causal now.

539

It's good enough for the hardcore audience

33

Why are we going over the obvious **** again?

140

Until I beat the raid and went flawless for the first time, I thought this game had many more hours of content to burn through, but with the removal of flawless armor, adept weapons, and flawless ornaments, there's really no need to put much effort into it after the first time. I mean, you've seen the armor and played the playlist, so unless you *really* like the game mode there's not much in it for you. All of the benefits of putting in those sleepless nights just to go flawless have gone right through the window, as you can really just get to 7 wins and 2 losses and call it a week because of the fact that you get the same rewards regardless. "But you can choose between three different 305 level gear!" supporters may cry, but if you're part of the hardcore audience, you're already way past the point of either needing to get to LL 305, or you've already received the trials gear anyway. Can we take a second to talk about the raid rewards? What are the rewards again anyway, the not cabal styled guardian weapons that give stats that really have no impact on the raid? I mean people love Legend of Acuris but if I see anybody try and use that damn thing to destroy bath salts, shoot arrows, or even better try to kill Calus during damage phase from the platform I'd go to bed for the night. It's like trying to kill the warpriest with "The Next Big Thing." What prompted me to bitch about any of this is the fact that the Prestige Leviathan raid doesn't even increase the light level at all, and I haven't seen the prestige raid weapon drops but I'm gonna take a stab and say they don't help during the raid either. What does this have to do with destiny appealing to the casual audience? Well, reducing the difficulty and rewards of endgame content usually means that the developer is dumbing the game down so more people can get into the activity, and not get discouraged when they can't get certain rewards because they're not "good enough" or whatever. Main examples: No flawless gear and no increase of light level for hard mode raids. From what I've seen the only activity they haven't pulled rewards from is the hard mode raid, to a limited extent. Supposedly the weapons are glowing or shiny or something now, and if you ask me, I don't really give a damn if the raid weapons glow now because they're useless to me inherently anyway, and if you want me to give a damn about the fashion wars, give me some gear that looks cool and not this buggy ass warlock gear that turns into a Beyblade the moment you want to move in a different direction. I know we've all seen it at this point, the moments when the warlock robes develop a mind of their own and decide they want to eat the goddamned universe. Am I mad? not really, either bungo is going to release content in the expansion that will sate the ravenous hunger that make up us hardcore players, or they're going to introduce another faction that is basically another gacha game, complete with tokens and everything. I'm not going to proof read this because it's too damn long, correct me in the comments if you give a shit. TL;DR read the title. Edit: The link I added sums up a lot of other issues I have with D2, but have nothing to do with the topic. #2: I think I have pretty substantial numbers to go off of here, I just wanted to confirm that I wasn't being overly dramatic with regards to what I thought the changes were in D2, thanks for the input guys.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
You are not allowed to view this content.
;
preload icon
preload icon
preload icon