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Destiny 2

Discuss all things Destiny 2.
10/20/2017 5:56:33 AM
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Content drought?! Or unrealistic player expectations?

I think the problem with Destiny 2 coincides with player expectation. I think most people coming from D1 were expecting an amount of content equal to 3 YEARS of D1 to be in D2. Which is an unrealistic expectation for a game that is basically a restart to the Destiny franchise. Everyone expected WAY TOO MUCH and when they didn't get it they played for awhile and left. I have no problem with the "content drought" we are supposedly in. Too me THIS IS EXPECTED. This is basically vanilla Destiny. Only better. A few changes to how things work would be okay with me. But the content "amount" seems about right for a NEW Vanilla launch. The only thing that wasn't supposed to be "vanilla" about this game is how the story was supposed to be canonically linked to D1. Other than that... this is a vanilla restart to Destiny. Just better. That is what I think. Thank you. This was my reply to the youtube video in the link above.

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  • Yeah, expectations were ridiculous. So asinine to expect a sequel to build upon the foundation the developer built for the past three years. Shame on us. Shame on the community. Shame.

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    • There are so many missed opportunities. And Bungie is as much at fault. Sometimes when they speak they sound absolutely clueless. And I find it hard to believe they can be so clueless after all of the feedback along the way of D1. The adventures were fun. One time. The lost sectors could have been great. Instead they are just blah...could have had special rewards in those. But nope... Removing Strike Specific gear? Please answer as to how that was even thought to be a good idea. Zero choice in PvP? I was actually quite surprised by this regression. Even Vanilla D1 PvP had several choices...

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      • Destiny has no competition

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      • Its not the amount of content thats the proplem , D2 has a ton of stuff to do if you dont mind doing the same things over and over for the same loot. What D2 needs is end game replayability. Maybe planet control (retake a planet a section at a time each section gets harder as you progress) A ranking system for players to try and compete. A choice in pvp game type and player numbers Have our ships matter. Ie space battles

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      • Unrealistic expectations? You mean bungie going backward at every turn?

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      • I expected a game at least at good as D1. I mean that should have been bare minimum.

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        • I've read through a quite a few comments on this topic and here's my 2 cents. If you want to start the blame game ...the buck stops with Bungie not Activision. They signed the contract with all its terms and conditions for MULTI MILLIONS of $$$. No one forced them. As for expectations...marketing and its PR team. Slapping a giant 2 on at the end of Destiny would probably lead most people to believe they were getting a sequel not a re write. Also allowing importing of your original character probably wasn't the smartest thing by bungie as a non sequel move. But hey it's just cosmetics right... Game play has been rewritten by the new engine bungie are using...its ponderously slow. About the only thing I find better is the mantle save and that's because they have nerfed most jumps to need it. As for having a quick map...I get stuck in a black screen or told I can't even go to the tower often enough it's not ground breaking. Take a look around the tower...all you will see are clones. Apart from a few daring individuals with 'questionable ' taste in shaders. Same guns, same same. Where is my space magic, my worth while coveted loot. All I see are a few bewildered looking souls aimlessly staring at the gunsmith. It maybe now a game for the more casual 'pop in pop out player' but it's not the Destiny I loved to play hours on over 3 years. It's not a matter of content. They nerfed too much of its heart.

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          • My biggest gripes are 3 more years of QoL updates/development, the lack of a challenge, and the raid gear being pointless (purely cosmetic). I wasn't expecting D1 Y3 content, but I was expecting the return of most, if not all, of the QoL changes to be improved upon or at least in the game. Out of the 10 Guardians (all close friends who I shared D1 Y1 and Y2 with) in my Clan, only 2 of us still play... on reset. Just saying... yea we knew our characters were resetting, but to go through 3 more years of the same updates, development, etc.?

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            • Having a fairly decent amount of content is one thing, but I'm seeing a lot of people on this sight commenting that they need to be compensated for the time spent in the game.

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              • [quote]Other than that... this is a vanilla restart to Destiny. Just better. [/quote] You have a pretty weak definition of the term "better". No random perk rolls or strike-exclusive gear to add replayability. A hard raid that feels underwhelming because it doesn't actually grant any new gear like in the past. Persistent balancing problems. A PvP where you can't pick the mode you want to play... When you really break it down, Destiny 2 has taken MANY steps backwards from D1. D1 was Bungie's opportunity to learn from their mistakes and improve on the forumula so they can make a satisfying experience for the sequel. Instead, they dropped the ball. Very, very hard. It has nothing to do with entitlement. It has everything to do with customers having valid complaints about a flawed product.

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                • THE F you say?? It had a 2 after it... As in a additional game.. Why would anyone ever guess in a million years.. It would have nothing to do with the version of D1 they ended on after 3 years? No expectations there. More like a empty promise. The list of things you can't do now after 3 years is massive. The only thing you can technically do in D2 the same as D1... Select a emblem and or bitch on these forums.

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                  • It is a content drought compared to D1 Vanilla. Very few people were max level at this time 3 years ago as there was only one activity to get you to max level. We didn't all have every exotic because only a few activities gave out exotics. We had to use guns to level them up and then get materials to upgrade those guns. Right now there are many of us sitting at 305, with all exotics, no reason to do the Raid because it offers nothing of substance, no reason to do NFs because again nothing of substance. If you don't think there's a content drought based on this model of the game, you're crazy.

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                    • Yes a big part of the problem is expectation management, a service fails when some one expects to get something and they do not. The issue is not content draught to me I have plenty of things to do, I have only played 2 hours this week millstones on one character, I just can not be bothered to play anymore. I did not expect destiny to take so much away from the game that was d1, I loved d1 the highlight for each week was raiding I did vog over 100 times, I did for what I would get from it, it's a reward system which d2 does not have, I can not be bothered to go through that with no reward no levelling up, was not expecting this it's a complete change and service has failed and I fell let down and annoyed like the rest of the community. I don't think d2 is a bad game if it was the first time I had played destiny I would have been happy. But I'm not happy with d2 compared to d1, d1 set the expectations high for me. I do not like the exotics, most of them just are used to get back some of the super energy I lost. There nothing fun no ice breaker thorn gala, suros vex etc. There so much missing and everyone said it time and time again so I'm not going to repeat. I don't think they should have made the exotics so easy to get with grinding public encounters, I finished most of the collection too early, and I did not grind that much, there were a few times I did. I would have liked to have seen the public encounters be more progressive, there could have been several levelling up mechanics to each encounter which brought out an ultra boss eventually with the possibility of a great reward. Any way I think we are angry as we were just not expecting to get what we got, it is a backward step for the game.

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                      • I think the main gripe with most people's complaints is that they didn't expect to hit the power cap so early (1 month) and not have anything left to do. If they had things from the D1 Y3 like a book of achievements you could work your way around this would give players something to do once they hit the cap without adding content. If they had a catalogue of their armour/weapons sets that players could work towards completing, again this isn't additional content that would give players something to do, you could still have the same amount of game content but just most incentive play. Which is what the game lacks.

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                        • its 100% fine to expect all the content we had in year 3 d1 because it was year 3 d1 they already laid down all the framework came up with the ideas had a system that worked and said F it lets re sell it to them DLC by DLC bungie is just a shell of its former self the final nail in the coffin is when they unfairly fired Marty. They are a money hungry greedy shameful developer with one of the biggest criminals publishing them activision and i was so happy when Marty bent you A holes over a table and gave you what you deserved. Hows it feel paying him even though hes fired until you go out of business. Anyways i got carried away but the main jist of this is they are greedy and just want to resell everything theyve already sold us

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                          • Edited by Enochua: 10/20/2017 6:11:20 AM
                            all those people reaching max level doesn't mean people are dedicated to this game but the game is too easy. People dont even have to do end game content but simple patrol and public events to get to max light level. If this was a mario game it wouldnt have any gaps to jump over just blocks, the fire flower would kill in 2 hits, raccoon tail would only let you jump higher and not fly. the game is good, but once you reach max level there is nothing left to do. You dont even have to do any thing that is considered end game and that isnt a good thing. The game is lacking in a lot of areas. With how much we saw Bungie learn from Destiny 1 you would think that there would be a lot in D2 but there just isnt. there is literally no reason to do night falls or raid. the game is too easy cause there is less content than the base game from D1. If Bungie knew that they were going to have static rolls they should have at least have had many many more guns. Armor its self is absolutely pointless. no way to customize builds cause there isnt any perks on them. So much of what was expected out of a game that previously went through so many updates to improve the game its self, none of that was there. Guardians are just shells of what they were. Bungie has limited what a person can do to build towards a play style a player wants to do. So what D2 is, is limited guns, limited armor, limited activities and limited classes. Even looking at D1, D1 had more stuff to do when it was released. the foundation was already layed, what they gave gamers in D2 is basic bare bones and damn near a beta. it hasnt been a month they have had 3 years, and it had been delayed and again the only thing they improved was public events. The whole game is a cut and paste but with things taken away. We shouldnt be going through another phaze of, it will get better just wait and see. No other game in the industry is getting a free pass like this from people blindly excepting either lazyness or deceitfulnes. But i am glad you are happy with mediocrity.

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                            • So wait a year or two and buy the complete game on sale? I'll think about it.

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                            • Unrealistic player expectations if you look at what people on this forum wanted

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                            • Here we go. It's not lack of [i]content[/i]. It's lack of [b]INCENTIVE[/b]

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                            • Everything is there, it just fails to give you a reason to repeat anything, more than a few times. In a PvE system, the core element is [b]character progression[/b]. And Bungie went and put a brick wall at 300 light, and drip feeds you end-game rewards through the clan system. Destiny is supposed to be a looter-shooter, but they took the looter part out and replaced it with a pure RNG monstrosity. In D1, I never really hit a point where I couldn't do anything to advance my character in a meaningful way, in D2 it took 2 weeks to get there. At D1 launch we could: - Farm faction xp for a chance at new gear, and eventual access to purchase certain items with faction currency. - Farm weapons for better rolls (I'm not saying this is a bad thing to remove, but it should have been replaced with a more fleshed-out mod crafting system to replace the RNG aspect.) - Run strikes to get some awesome exotic loot, and level up the vanguard. - Head to the crucible, and make a noticeable advance, not 20 matches between actual rewards. (And pick our game mode!) - Level up our weapons (which required getting crafting materials from different zones) In D2 we can: - Go to the farm and play soccer. - Go to the tower and play soccer. - Farm engrams for loot dropping below our power level, that will require future luminous engrams to infuse them up to level. - Play in a 1-strategy, no-map-choice, no-mode-choice crucible - Head to a planet to try for a gear set you like, only to realize there is a 10% chance you are going to have to open a ridiculous number of engrams to get what you were after. - Run a bunch of side-missions that give you no adequate rewards. Last night, it finally hit me. I saw 3 people in my clan online when there used to be 20. I saw all my milestones were completed, and there was just a challenge quest from Ikora, not worth doing, because it doesn't advance my character in any way. I logged in, looked at my character, then logged off. I didn't feel like starting a 3rd character, just to run the same story, that loses its shine and shows its self as a blatant collection of cliche with no original thought, with some witty Cayde-6 lines thrown in to distract us. At least after the first run-through you'll have a sparrow, and don't have to suffer through the blatant time-delay that is walking through sparrow trails. Then you get to throw on a couple 305 weapons on once you hit 20 (no one should ever be expected to artificially bottleneck them selves to experience a game to its fullest extent) just to hit 285 over the next couple of hours.

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                              • Edited by TotalDramaGamer: 10/20/2017 7:07:26 PM
                                The content drought isn't the problem... that's not the point. There is just nothing worth while to do. There [u]is[/u] a difference. For instance, Destiny 1 started with one raid and 5 strikes. Now, Destiny 2 started with one raid and 5 strikes (5 or 6... I can't remember). Equal content starting out. However, there is [u]no point[/u] in running strikes in D2 as public events are more lucrative. However, there is [u]no point[/u] in running public events because you'll get the same thing after a day of grinding (besides exotic engrams). However... exotic engrams drop [u]the same damn thing[/u] 95% of the time making them useless and it's actually more lucrative to save shards for Xur so your loot pool can change besides using exotics as infusion fuel... Even more however, you could [u]just join a clan and sit around[/u] and you'll [u]still[/u] get to max LL in no time... However again... LL is so hollow there is no need for it above 290 besides doing the prestige raid and nightfall... However however however... the prestige raid is not worth running and crucible (trials) does not count LL at all. It's so pointless it's painful. Nothing points to something of worth, it just points to something to do... and that leaves no purpose, yet purpose is what staves off a content drought. But in Destiny 1, you had strikes specifically to level up your vanguard so you could buy things, that you could only do if you were so high a level, that you could only buy with so many marks, that you had to earn by grinding strikes. There was a [u]purpose[/u] to it, and having purpose will stave off content droughts. You don't actually need more content to keep droughts from happening... you just have to bracket off how much stuff you should get per amount of time per value of worth to keep it purposeful. And THAT was the problem with D1 vanilla VoG. The time committed eventually became so long and the rewards so bad that it [u]became a problem[/u]. The time expected, to the value allotted, was not rationed out right. In fact, the only reason it lasted [u]as long as it did[/u] was because the guns were [u]super good[/u]. In the Levitation raid, there is [u]no worth[/u] to your guns. It makes the [u]raid value that much lower.[/u].. it makes the [u]time one will allot for it much stricter[/u], and will make the activity [u]that much more unforgiving by the player base[/u]. Due to the fact the raid is [u]so unforgiving [/u] to t[u]he time invested[/u] for what [u]value it outputs[/u], of course people are tired of it [u]within 2 weeks[/u] of it coming out. It's pathetic in terms of value, in terms of bringing purpose to the game. And friendship won't last forever Bungie. That is what makes people [u]start[/u] playing a game together... it doesn't [u]keep them[/u] playing... Destiny 2 lacks all of this... there is no value besides the first item, factions are nearly useless, and resources serve no point. Because there is no value, thus there is then no time put into getting that value, thus there is no purpose, thus... content drought. Destiny 2 is a [u]one and done[/u] game. Destiny 1 was not. [u]That[/u], my friend, is the difference. That is why people complain, not due to the amount of content, but due to the worth and purpose of that content. Right now... content in D2 is worthless compared to 95% of content in Destiny 1 [u]all the way down[/u] to f'n patrol beacons. It's that bad. -- At least with D1 patrol beacons... they were one of the more casual way to level up factions [u]and[/u] you could take them with you wherever you pleased, which promoted early game exploration (a staple of the advertisement of Destiny 2, you would've thought, they would capitalize on). And yet... [u]Destiny 2 still managed to mess that up too[/u].

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                                • Yes I'm with you on the amount of content. D2 has a good amount. I believe they made getting loot that you want and the high power level to easy to achieve. Everyone has every exotic already. In D1 that wasn't the case. I think people wouldn't complain about lack of content if they didn't get everything they wanted in 1 month. In D2 you don't even have to level up a gun or worry about its random rolled perks. Now duplicates are just gun parts instead of a possibly better roll than your last. If the developers didn't tone the game down for the casual players, the content would be more appreciated. Don't even get me started about pvp.

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                                • I would have to say it’s “unrealistic expectations”. Its a “New game”, I didn’t expect it to be like D1.

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                                  • It is both people want somethings because the last game and the "They had three years to work on it" not knowing a damn thing about how game design works. Some of it is dumb design choices however like the shader issue and the raid hard mode not boosting light in all honesty D1 did a similar thing but it was that you couldn't get certain gear unless it was hard mode like fate bringer the helmet and vex mytho. I guarantee you if all of the old features like private matches come back and other issue get addressed probably in December if they update in a similar way to D1 the game will see a resurgence with forum users making posts like "finally listening to us after 3 years and 3 months" even though for some of D2s issues is the community's fault in the first place.

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                                    • Correct Player expectations are completely unrealistic. I had the same problem when I started D2, now I've taken a step back and had a subjective look I find its a good game, just not the game I was expecting.

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                                      • There are a lot of legitemate problems with D2. Exotics feel lackluster, strikes are useless past power level 265, 4v4 pvp with game medley only isn't as enjoyable as D1 pvp, microtransactions, vendor goods are useless past power level 265, all grenade lauchers are lame compared to D1 machine guns, shot guns and snipers are heavies now and the raid is the most mechanical so far. Its going to take a big overhaul to fix the problems, which is a nightmare for programmers and probably not going to happen any time soon. Destiny 2 will be pretty empty compared to D1 year 1 until a good, revolutionary DLC is released like house of wolves tried to do.

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