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Destiny 2

Discuss all things Destiny 2.
10/19/2017 10:23:52 PM
0

A Step in the Right Direction

PVP LANDSCAPE: Ranked playlist for sweaters and so people can have something to work towards. A 6v6 or 8v8 playlist with game modes like Rift, Mayhem Clash, and CTF. A 3v3 playlist with Salvage and Elimination. A FFA playlist for solo players. Also FFA is the best place to improve individual skill. Add in a voting system for the game modes and maps or at least on of the two. GUN BALANCING: Add more aim assist to hand cannons and improve hit registration on them. Slight nerf to Omolon 3 burst SA. 1-2 damage taken off and less hip fire accuracy and reduced range. Reduce flinch received from all AR's. Make High Caliber Rounds only affect PvE. Reduce flinch on sniper rifles. Slight blanket buff to all pulse rifles. Either 1-2 damage per shot or better handling, something. CLASS BALANCING: Give Nightstalker a +1 second duration in smoke bombs and grenades intrinsically. Make Shadowshot's activation instant like I'm D1 and buff the damage so it can kill full health non super guardians. I mean they have no AA it feels like so when we actually hit something directly it should die. Have Way of the Sharpshooter kill any super no matter where you shoot them. Impractical to aim for the head in most scenarios and can't be fired quick enough to make up for it if you miss. Hammers don't need to and can one shot every super with ease as well as have more killing capacity thanks to its duration, crazy explosions aa well as its radius and amount of hammers you can throw. Add a +1 second duration to the Way of the Outlaw tree so we can have a chance to get a shot off. Add instrinsic perk to Arcstrider to gain a sum of health on ability kill like Hungering blade from D1. As the frailest class and one that promotes aggressive play it doesn't make sense not to have it. Especially considering the Synthoceps on a Titan do everything it can but much better. Buff Arcstrider's sprint speed so that it can outrun a Striker Titan. Makes no sense for a super that requires you be in someone's face to get a kill not to get any speed boost. Also in the lore of says "Bladedancers move at speeds that Strikers only dream of" or something like that. Buff Firebolt grenades so that they either can chain damage or cause a burn. Not both though. Add slightly better tracking to Dawnblade. Add a melee ability for when you're in Dawnblade. Completely illogical to have a flaming sword in your hand when someone's in your face and not slice them up but instead spend the animation time to throw a sword and either trade, miss, die, or simply just waste precious super time. QUALITY OF PLAY: Fix melee hit registration for all classes (Warlocks seem to have it the worst right now) Fix hit registration on Arc staff hits and Sentinel shield swipes. EXOTIC CHANGES: Sunbreakers: Should give us a second solar nade as well. Strikers get a second pulse for free, no exotic required. Make it happen please. Starfire Protocol: Fusion grenades are simply too weak to warrant any use of this so change the perk to for all solar abilities to cause a burn. I'm thinking like 5 ticks of 2-3 damage. That or buff fusion grenades for PvE so people will use it. Wardcliff Coil: When you ads and are on a target it will increase the range so you don't have to be so close (and accidentally kill yourself).

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