[quote]While games as a service doesn’t have the best of reputations, contributing to countless debates over DLC, season passes and, most recently, loot boxes, a recent study reveals that a lot of us have eagerly bought into the model, and as a result, the value of the industry has tripled.
Monetisation services company Digital River recently published a report titled ‘Defend Your Kingdom: What Game Publishers Need to Know About Monetization & Fraud’ which found that even premium games—as in not free-to-play—benefited significantly from DLC and microtransactions.
“In 2016, a quarter of all digital revenue from PC games with an upfront cost came from additional content,” the report reads. Though it also notes that consumers now expect more for less, and the model has been a reaction to that.
"Consumers are less willing to pay $60 for a boxed game and instead choose titles with a steady stream of new content," the report said. "Publishers seek to meet these expectations and have adopted a 'games as a service' model, releasing fewer titles over time while keeping players engaged longer with regular updates and add-ons."
As players are turned into long-term customers, buying loot crates and expansions instead of splashing out on the occasional expensive game, revenue per user is expected to grow twice as fast as the rest of the market, explains the report.
You can read the full report, which also explores the impact of fraud and key resellers, [url=http://info.digitalriver.com/SuperData-Research-Defend-Your-Kingdom.html]here[/url].
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[url]www.pcgamer.com/mircrotransaction-and-dlc-have-tripled-the-value-of-the-game-industry/[/url]
What most people overlook when taking the [url=https://i.imgur.com/CMOhyyp.jpg]"you can just ignore it" route with loot boxes and microtransactions in general is that games will begin to get DESIGNED so they facilitate loot boxes.[/url] If I buy a Halo game for example in 2015 and it doesn't ship with many of the core fundamental components that have been staples of a Halo game for example for 8 years, and the sole reason it doesn't have them is because the dev team prioritized a microtransaction card-based loot system and corresponding mode to take full advantage of said system. That.👏🏿 Negatively.👏🏿 Effects.👏🏿 Me.👏🏿 As.👏🏿 A.👏🏿 Bideo.👏🏿Games.👏🏿 Fan.👏🏿
In short, remember to pirate!
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More profits means more commercial interest means more companies moving to develop games means more competition means the average gamer isnt that badly done by, ending up with a small price hike but more diversity and quality with competition.
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One big $#|+ sandwich. Everyone has to take a bite.
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Never paid a dime over the initial $60 for Halo 5.
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Edited by Mr Underhill: 10/15/2017 10:45:39 PMWhen you phrase it like that can you really blame publishers for doing it? Pirating certainly isn't an answer, simply not buying microtransactons is the only way to stop them.
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You ever hear of Jim Sterling?
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"It's just cosmetic" "It doesn't really affect gameplay" "Games are expensive to make, the developers need the money" "Microtransactions fund free DLC" "Games are only $60 now thanks to microtransactions. Without them, games would be $90 or even $100 for the standard edition" "You don't have to buy them" "Loot boxes and microtransactions are here to stay so just deal with it. Seriously, stop complaining"
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Destiny 2 has this same philosophy of everything being designed around a lootbox. Want a gun? Roll the dice and spend your currency for a chance! Want an Armor piece? Read above Want anything? Read above
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Gambling is profitable
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[quote]Remember to Pirate[/quote] I too like to screw people over
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The black clapping hands with the speech between each clap is reminding me of my sister. I'll read the full story later. The excerpt you put is good as well.
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This is pathetic
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Well......that's depressing as -blam!-
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edited to fix something was suppose to be a url link.