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10/9/2017 8:23:46 PM
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Is it being delayed so that you can add a point to doing it? Or, is it that hard to add a timer and some glowing lights to shoot on the raid? No light increase. Re-skinned gear. Lousy nondescript non-raid perk weapons. Armor with no raid perks. Why would I want to play your puzzle game of a raid when all you're going to add is more puzzle? I have an idea for your raid in this supposed shooter. Put in more stuff to shoot rather than having me sneak around some mushrooms or run an obstacle course.
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  • I don't think they ever said there would not be a light increase. I think at this point we just don't know

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  • Directly from the TWAB [quote]The Prestige Raid is about mastering a more punishing sandbox. Our goal is not to provide a boon to your character progression, but there are unique rewards to help you shine. [/quote]

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  • Yes, I read TWAB. I agree you may be right and there may be no light increase, but I think their statement was vague

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  • 2
    Rewards NEED intrinsic raid perks. Even VoG had them.

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  • if you dont like it, dont play it, nobody HAS to cater to you.

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  • We already have strikes. So basically you want a 2 hour long strike?

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  • Edited by Natastrophe: 10/9/2017 9:50:15 PM
    No, I want a raid. Something with some mini-bosses would be nice. Let's do some comparing between the decent raids of TTK and WoTM, Vault and the current raid. TTK, Vault and WoTM all, in my opinion, far more enjoyable and active than the current raid. They all had roughly the same number of phases as the current raid but instead of running an obstacle course or sneaking to a mushroom, you were fighting the Templar, or Aksis phase 2, or the sisters, or golgoroth, or the war machine (arguably one of the coolest phases of any of the raids). Do you not feel like a hamster trying to run through one of those clear plastic mazes when doing the encounters in this raid? At the obstacle course, there are a total of 13 mobs to fight per round. Other than that, you're running around shooting triangles as if this were the training course at the beginning of some game. That being said, I enjoy the banners part at the beginning of the raid. It's open, it's hectic, there's stuff to do, it's fun. And, the final boss fight isn't too bad, except for being a bit weird with the mouth and skulls and whatnot. It would be nice if the barrier to keep you from flying forward weren't so glitchy. Finally, there is an underlying cancerous problem with the current iteration of D2. There is no incentive to run the raid (with the exception of generating more friendship #deejfriends). The gear is utterly lacking. Anyways, more power to you if you enjoy it. I'm just bitter because I really wanted to like D2 and I really don't.

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  • I feel you, I have mixed feelings with the Leviathan raid. I love the Calus fight. WotM is my favorite raid, war machine+aksis 2nd phase and voksis were amazing. Buuuut, the other raids had their own ups and downs. Vog. Atmosphere was great. Glitches and cheeses nearly destroyed the experience. "Let's all hide up here with icebreakers for the oracle's."😒 Gorgons lair was dumb. Templar just throw any vortex grenade and watch him slide off lol. Atheon was extremely glitchy. Corta's End. The lamp run is my favorite part. It all goes downhill after that though. People cheesed bridge. The final boss was pretty much a one man fight while the fireteam jacked off and shot rockets every few minutes. Kings Fall. Once again, great atmosphere. Great boss fights too, golgaroth and warpriest were really fun. Add in the challenge modes and we've got a bonafide raid experience! Sisters were bad though, the random relic holder mechanic was bad. It sucks being stuck at a boss because one or two guys fail at jumping. Oryx was ok, but too reliant on weapon loadouts( everyone has to use ToM) and you need Titans for their bubbles. Fight seemed like it took 20 minutes and I had some very looooong nights doing that right. WotM. Already mentioned is my fav. Leviathan. Atmosphere, is meh whatever nothing to look at, I don't get a sense of dread or discovery like the other raids. This raid is extremely mechanic heavy, which is ironic because people don't want bullet sponge raids and endless adds but I definitely didn't sense a good balance. The banner part is cool, would've been better with some mini bosses. Dogs is so lame and easy. Baths also is too easy. Gauntlet I don't mind because it kind of mixes things up. And of course Calus I like, the final boss fight, (it's actually a boss fight). Also want to mention that I enjoy the underbelly and the chests. It's like a bonus. Overall though, I didn't like the atmosphere, I also don't like the layout of the encounters. It didn't feel like a raid. A raid is supposed to feel like your going into the villians backyard and infiltrate his domain and conquer it. Felt like a giant obstacle course, like a hamster in a maze. I understand what the lore suggests (Calus testing the gaurdians) but that doesn't cut it for me. Also, where the hell are the armor ornaments and challenges?

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  • Let go of the anger and bitterness my friend. It only hurts you.

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