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Destiny 2

Discuss all things Destiny 2.
10/4/2017 4:03:30 PM
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Changes to Make Destiny 2 Better

All Changes to make Destiny 2 better: TRIALS: Keep matches connection based, but look for matchups with Fireteams on Similar win streaks like in Desiny 1. For everyone asking for Flawless players to be moved to a separate playlist, you just gotta realize that not everything can be achieved. Trials are supposed to be hard, and they should not be completed by everyone. (I have yet to go flawless in D2[albeit due to a technicality]) MATCHMAKING FOR END GAME ACTIVITIES: The arguments against this are usually “People need to be so coordinated for these events matchmaking will never work!” So what? There are still a million ways for people to make their own fireteam if they want to and not use this feature, but there are plenty of Guardians who would like to at least take a stab at these events. Sometimes teams just need 1 or 2 more players, and you take the same type of risk when going on the LFG forums to pick up some randoms, so why not just include it in the game? END GAME LOOT: There really needs to be some very hard to get End Game loot. Extremely low drop gear that separates a guardian from the rest of the herd. Maybe it’s out there in some super secret location or very difficult to trigger event, but so far it doesn’t look that way. So far Flawless Trials rewards are also pretty lackluster. We will see what the hard raid has to offer. LOST SECTORS: SUCH a missed opportunity here! First of all they should not appear on the map, 2nd of all they should only open occasionally, randomly. Similar to “Forces moving against eachother” enemies should start streaming out of the openings, and you need to fight your way in. Once inside you should have to fight your way down through multiple levels of difficulty each one more rewarding than the next. Just imagine you are on a planet, and a Lost Sector opens. You need to get on the comms and get a fireteam assembled to dive into this hell hole of carnage. CRUCIBLE: Fireteams should have a Multiplier assigned to them for Skill Based Matchmaking. Examples(these numbers are arbitrary, I’m just using them to make my point): 2 Man Fireteam = Skill x1.2 3 Man Fireteam = Skill x1.4 4 Man Fireteam = Skill x1.6 4 man Fireteam Player 1 - Skill Rank 5 x 1.6 = 8 Player 2 - Skill Rank 7 x 1.6 = 11.2 Player 3 - Skill Rank 4 x 1.6 = 6.4 Player 4 - Skill Rank 6 x 1.6 = 9.6 TEAM TOTAL = 35.2 So if they got matched up against a solo team it should look like: Player 1 - Skill Rank 8 Player 2 - Skill Rank 10 Player 3 - Skill Rank 8 Player 4 - Skill Rank 9 TEAM TOTAL = 35 Also Bungie it seems like everyone wants to choose their game type, and while I am fine with the way it is, you may want to change it. P.S. please let us see the Crucible Challenges we need to do before we get into the match. P.S.S. I hate SBMM, but if you have to do it, please subscribe to my multiplier method for matchmaking ADD WORLD BOSSES: You already have these really cool bosses that spawn at certain times in the open world with a Golden Raid-Like Skull next to their name. Make those guys Super High level and require like 6 Guardians to take them down. STRIKES: Just add the Heroic Strikes in already. There is more, but this is a lot to read. Sorry :(

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