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#feedback

Edited by aerobrickbuildr: 9/24/2017 10:32:16 PM
1

Leviathan Feedback

Having just completed the raid for the first time, I have to say that it felt quite epic. The entire thing has a nice aesthetic, new mechanics were introduced, and required actual teamwork and communication. The issue that I have with it is that I think it might be too short. There was a bit of debate in my clan about this, seeing as our first attempt took around six hours. Seeing as half of it was explaining the mechanics, I feel like this is going to shorten drastically. So my suggestion to lengthen the raid would also fix my primary grievance with it: being that there is only one boss. That is frustrating to me, since it seemed like the Warpreist and Oryx in King's Fall were 2 of my favorite bosses, as well as both of Wrath of the Machine's bosses. So, here are my suggestions for additional "bosses" to add to the Leviathan. My personal disclaimer is that they are not going to be nearly as difficult as Calus, Oryx, or any other raid boss we've seen so far, and that their health bars would be about as much as a strike boss from Destiny 1. [b]Pleasure Gardens:[/b] Once the checkpoint is over and all the dogs are gone, a new checkpoint starts, complete with a short cutscene. A giant war beast howls, and sprints into the arena. It has its own path, running around the large circle, not including the spore room, extremely quickly. If it sees a guardian, it will barrel down that path at them. The trick would be to have the same spotters stay up top, guide the guardians below to a spore, and lure the giant beast to it. A random spore would spawn each time, and the guardians would be guided to it. Once they are close, the spotters shoot the spore, luring the war beast to it. Once it stops to examine it, the runners below would lob their spores at the beast and a damage cycle would begin. From there, melt it within 2 or 3 damage phases. After that, checkpoint/boss complete. Onto the next challenge. [b]The Gauntlet:[/b] After completing the Gauntlet, a psion would appear. A few guards would spawn with it. This boss would have six short damage cycles, and have a health bar similar to a single psionic flayer. Once he finishes spawning and his guards are dispatched, a random guardian would be selected to run a shorter gauntlet. Upon completion, a damage phase would start. The guardians outside would have to fight a small group of psions just to keep them occupied while the gauntlet is run. After killing the Psionic Architect for the gauntlet, the checkpoint/boss is complete. Onto the next challenge. [b]Royal Pools:[/b] Once all of the chimes are destroyed in the baths, a giant Ceremonial Bather spawns from a door opposite the elevator. All guardians will be forced into the arena through that door. The floor would be covered in the water, requiring the psionic protection. Every guardian would start with a stack of 60x the protection, with a ball that replenishes it in the entrance to that small arena. This replenishment would respawn every 7 seconds, requiring the fireteam to cycle in a pattern to ensure everyone constantly has the protection. The bather will have 3 chimes around his neck. Breaking each chime will stagger and stun him so a damage phase to begin. From there, the guardians melt him down and kill him. The checkpoint/boss is complete. Onto the next challenge. These are my personal thoughts on improving the raid. Do I think any changes will be made to the raid? No. Is it something I'm just hoping for? Yeah. It would be nice to see more bosses in the raid. Just Calus seems kind of lackluster to me and I would hope it would be slightly longer. I'm curious to see what other people think, so please discuss it. Sorry for the lengthy read, but it is hard to explain things otherwise.

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