It still puzzles me as to why Sentinel Shield throws do not kill unshielded guardians at full health when it is bounced off a wall; it takes a degree of 'skill' to actually land hits this way, and shield throws are limited. So my proposal is that the shield throws do not recieve damage reductions when bounced off surfaces, and maybe that they could travel a bit faster than they do currently.
You should also be able to maneuvre the shield aim with greater freedom, as at the moment it is restricted looking up and down.
Thoughts?
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They have auto aim targeting and COST NO SUPER ENERGY. They take no skill. So no.