It still puzzles me as to why Sentinel Shield throws do not kill unshielded guardians at full health when it is bounced off a wall; it takes a degree of 'skill' to actually land hits this way, and shield throws are limited. So my proposal is that the shield throws do not recieve damage reductions when bounced off surfaces, and maybe that they could travel a bit faster than they do currently.
You should also be able to maneuvre the shield aim with greater freedom, as at the moment it is restricted looking up and down.
Thoughts?
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2 RepliesThe bounce makes it track like it has an electron magnet in it. If they are in a small room it's going to hit them until they die. Idk what the big deal is, it's more of a melee super anyway with the option to throw with no penalty.
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They have auto aim targeting and COST NO SUPER ENERGY. They take no skill. So no.
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1 ReplyEdited by RedruM: 9/21/2017 11:30:57 AMI threw the shield to a red bar captain and he only lost half of his health. Like, wth?!
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8 Replies
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It doesnt bother me as much but what they NEED TO FIX is the hit registration. Sometimes u feel/hear the hit land but the guy doesnt take any dmg 😐
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It doesn't cost super energy so no
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2 RepliesShield tracks targets way to well, in PVP I feel like a magnet and the shield is metal when it's thrown anywhere near me
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2 RepliesIf they dropped the damage reduction, they'd need to lower it's ability to track targets.