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#feedback

Edited by Ragnarok1011: 9/17/2017 6:17:01 PM
5

Destiny or Curse?

Just a little background. I have been playing Destiny since D1 Beta. My clan and I had all the raids on farm with challenges. I am not the best PvP player, but I played. Both trials and normal PvP. I had all but maybe 2 or 3 exotics in the game and had well over 2000 hrs in game. With that said, I wanted to give an opinion on the game. I realize now that it is just a little past 1 week since launch and a lot of my clan aren't even logging in. Most likely wont even see them until Tuesday. Here are the reasons I get from most of them. 1 - Trials weapon lock. Most are not happy with this at all. Does not allow for any morphing of situation within the trials at all. Some will argue that this makes the game more tactical, well as with mine, that is an opinion. Not to mention that Melee and grenade damage/recharge is stupidly low. Personally, I am not a fan. 2 - Raid. Need I say more. Raids have been my clans bread and butter since VoG. Not this raid. Not that it is hard, we just can't build up enough enjoyment out of it to finish it. There is no drive to make us want to continue through it due to the lack of any drops. Tokens are not the way to reward Raid progression. Having a vendor at the end of the raid? Give me a break. This is nothing more than Bungie not wanting a group to get the gear in two weeks and stop running. Another background service they are using to keep you grinding. As if the craptastic RNG isn't doing that already. 3 - Raid as well. I understand why they built the raid to be so very mechanic heavy, but doesn't mean I like it. The main reason that there is only one boss, is basically because Bungie is limited to the type of boss encounters they can build due to the fact that guardians do not do anywhere near the amount of damage they did in D1 thanks to the double Primary change. This take any type re-occurring heavy damage phase out of the picture. Unlike D1 where you could burst with secondary snipers and heavy, now you only have heavy with a small amount of limited ammo. Sure the weapon change is great for pvp balance, but as with most items if it is good for pvp, it is detrimental to pve. They should have made different stats for Pvp and Pve on all items. Simple fix. Oh and P.S. Don't get me started about the revive mechanic... dumbest move ever Bungie. 4 - Story. Some complain about this, but personally I believe it was rather well done. Anyone whom thought they would be getting a 20 hr story quest had been fooling themselves. With only 4 planets it was rather plain to see that the story would be short. Could they have added some items like an in game lore system, factions, or items along those lines? Yes, but there is room for that fluff in the future. In closing, I am just rather distraught that in less then a week a good number of hard core D1 players from my guild have become turned off by what the game has to offer. They will log in Tuesday and do their luminous quests, but aren't going to go out their way to play end game content that they feel is sub-par. I am sure I will get flamed on this post, but as stated it is an opinion. I do like most of the game, but honestly, I do believe they could have avoided all this by making 2 separate balances on guns and armor by having PVP and PVE stats separate. They do that, and they wouldn't need to do the same stupid shit they did in D1 with the likes of Vex Myth and Touch of Malice. It would have also have allowed a more enjoyable raid experience in D2.

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  • What I said recently in a post. About what the game lacks [b]#1: NPC & Interactions[/b] With the Player Character now a silent protagonist, this is the perfect moment to introduce NPC conversation and interactions like we have seen in Elder Scrolls and previous Fallout games. Give the player another avenue to learn about the world while also establishing relationships with characters. Make the Ghost a character we can interact with. Who we can ask questions. Who we can develop a connection with. No one cared about the Last City because they never had any opportunity to talk with them. RPGs make sure that their worlds are Full of characters for players to interact with, both large and small, that make it feel alive. [b]#2: Side Quests[/b] This goes back to adding more NPCs. Adding a plethora of side quests to the various NPCs gives the players reasons to explore the environments. They can be tiny things like; “Please find my Spouse/Child/Pet”, “Please check out this dungeon”, “Please escort me to a location”, etc. little things that flesh out the world. But also having Long storylines that don't pertain to the main story is very important as well. Side Quests also serve as a great way to flesh out the world. [b]#3: Wildlife[/b] Destiny takes place 1000 years in the future. I'm sure with nature taking over, and who knows what was done in the golden age, that there are plenty of fauna for players to see running around. Deer, Elk, Wild Dogs, Birds, maybe a bear, etc. The world is a big place, fill it. Just like NPCs, open world games feel empty without wildlife. [b]#4: character creation[/b] I would think that when you take advantage of creating a sequel and implement a better character creation. Simply put we need more options when creating a character. We have very few faces to choose from and we can't customize facial features such as, the nose, ears, mouth, eyes, chin, cheekbones, eyebrows, etc. Also where are the beards? There's a character we meet in destiny 2 who has a beard, but we can’t get one? [b]#5: Lore[/b] This is the Big One. Like other Story heavy games, have a lore codex that players can look at in the game. Have it start out with any basic information the player is curious about, then have it update with each new finding, encounter, and as you progress through the story. Also put Books, Journals, Audio files, Drawings, etc. things that players can check out. Fill the ruins of humanity with lore about the Golden Age. Having the option to ask the Ghost questions about the world, would be a great way to introduce and immerse players into the universe. But Make sure that lore can be talked about through NPC interaction. (The Fact that DOOM has a better lore system is troubling, considering story doesn’t matter in that game at all.) [b]This one is more of a nitpick #6: Camera[/b] Give the players the option to move between first and third person perspective. Don't make it so they have to use first in combat and third in social. Forcing different camera perspectives takes away immersion and leaves the player with less options. That's my take on what the game is missing and would really have made it one of the next Great Games. I think that Bungie really should have gone all out and overhauled the game when they had a chance.

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