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Destiny 2

Discuss all things Destiny 2.
Edited by PhNx Hellfire: 9/19/2017 8:51:29 PM
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Nightfall and what to do!

Hello everyone. Every now and then I post about the Nightfall and what is a good recommendation or strategy as well as what the modifiers are each week. Feel free to look up "Nightfall" in the search query on the top right in order to help locate people who do this. People who do this do it to help create success when running the nightfall do it typically because A) It's fun, and B) Because it helps create discussions about what you would all do different. So with that said, here is the nightfall this week: Exodus Crash! Challenges: [i]Speed Of Dark[/i] Complete the Nightfall with at least 5 minutes remaining. [i]Unbroken[/i] Complete the Nightfall with fewer than 3 deaths. [i]Faster Than Lightning[/i] As a fireteam, defeat 9 Shanks with melee attacks before defeating Thaviks. Modifiers: [i]Attrition[/i] Health and Shield regeneration is significantly impaired. Defeating enemies may create wells of Light. Collect these to restore your health and charge your super. Whenever you see Attrition in the future? Think Trickle from D1, but this time it is also more manageable. [i]Timewarp: Anomalies[/i] Strange anomalies have been detected in the area. Destroy them to release temporal energy and extend the mission timer. These could be objects, enemies, or otherwise is the key thing to know about this. We do not know what they will be. So look for them and be aware it could be anything. [u]Weapons recommendation:[/u] Enemies in this strike should ideally be dealt with as a team. As long as you engaging with teammates, even at the 240 power rating, you will do just fine with any impact based gun. All the same, I recommend these loadouts: Titans: Bring a hand cannon with high impact (for the close quarters enemies as well as the Arc shanks), a scout rifle with full auto for the two giant servitors as well as final arena layout, and a fusion rifle (preferably merciless for faster charge times) for final dps against boss. Warlocks: Due to the shield and health regeneration, I recommend you to prioritize scouts like Mida and mini-mida for the speed boost. The biggest asset to a warlock is speed when it comes to storm caller and otherwise, but being able to get a faster and higher health recharge means good range control people for all battlefields will inevitably find you with a good supply of health to be engaging both up close with your grenades for the Fallen/Vex as well as the final arena where there is no real "safe zone". Use mini up close, and mida at distance. Power weapon wise: Same as Titan. Anything which allows for fast dps output to the boss. I do not recommend a sniper unless you want to have your radar alerting you of close quarters shanks... Hunters: Again, health regen is not your strong suit. But speed certainly is. Due to that, I recommend nightstalkers to run auto rifles with pulse rifles. Pulse for the mid range engagements as well as a high range "Uriels Gift" or Graviton Lance for your Energy slot. One might also consider the combo of Sturm/Drang for the final encounter due to many enemies constantly coming from different angles. As for a power weapon, I find with the speed of hunters and the quick elimination types we see in the final encounter? You can bring any precision based power weapon. Please make sure your surroundings are CLEAR though because the boss will target those who are away from the pack. So again: Kinetic: Titans- Hand cannon, Warlock- Mida/scout, Hunter- Auto/Pulse Energy: Titans- Scout, Warlock- Mini-Mida, Submachine guns, Hunter- Pulse/Auto Power: Everyone: Merciless (exotic), fusion rifles with perk for fast discharge time initially. Please note these recommendations is based on the same strategy initially: No one area should be overlooked and teamwork is the best even for the 240 power nightfall. Prestige demands even the best of guardians to coordinate past the 300 rating. FINAL ENCOUNTER RECOMMENDATIONS: Thaviks arena is more for show then anything. Remember that when an area is lit up with arc energy on the bottom? That area will spawn shanks which carry the charge to other areas. Having one guardian on that area while the other two deal with the boss/add's is ideal. You do NOT want to restrict your movements in this arena. Past that, damage the boss until the major encounter comes up: All three areas spawn in add's and all three areas spawn arc shanks. Now is all about dps checks. Which fortunately is not that hard. One good thing to do is simply to bunch up and cover three platform paths from any of the outer platforms. This allows for focused team fire and allows for quick health regeneration once they drop their respective "wells". Another is to do the exact opposite. To separate into three separate areas and control the flow of arc shanks so you can specifically manuever the entire arena with ease. This will allow for appropriate range control AND allow any close quarter engagements to be minimal at best. Once you are done with that aspect, it is business as usual. One person eliminates all shanks, followed by the adds between spawn times, two deal with the boss and adds. You rotate as needed to make sure you don't run out of ammo. Good luck guardians. See you next time.

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