As someone who's spent 1000-ish hours playing Destiny 1 , I really wanted this game to be perfect , I wanted everyone D1 to go "wow , this is actually great , maybe even game of the year!" , I wanted the esport community to turn their attention to Destiny . I really wanted to have an awesome game . But sadly there are many things wrong with Destiny 2 . I'll try to make a somewhat exhaustive list , hopefully that'll get to Bungie's ear . -[b]Story missions aren't replayable[/b] (or only through Ikora's 3 weekly missions) . Why ? They've said that those missions and adventures were clearly the strength of Destiny , but now you can only do them once and then that's it ? Knowing that 90% of the activties are one-time only , this clearly shortens the longevity of the game . -[b]You can't launch a single strike [/b]. The only way you can actually play a strike is either 1) through the level 140 playlist or 2) a nightfall . If you just want to play this one strike you like for killing time , you've gotta launch the playlist and hope you get the right one . Why can't we have both ? Destiny 1 did that , and it was great . -[b]Missions are too easy and no longer have difficulty settings [/b]. Some people just like having a challenging experience ! Now it's ok to make a game accessible to casuals , but at least give us the option to play with a hard difficulty . Every game has that . Destiny 1 had that , and it was great . -[b]There are not that many strikes[/b] . It's really not that much . It's less than in D1 , and D1 was criticized for not having enough content . Not only that but ... -[b]One of those is playstation exclusive[/b] and we really don't need to cut out content in a game franchise whch has been criticized numerous times for not having enough content . -[b]There is no heroic strike playlist [/b]and that's actually a problem , because right now the only options are the level 140 strikes (when everyone is almost at 300) or the nightfall , and there's nothing to bridge that gap , no activity with modifiers to make the activities varied or anything . Destiny 1 had that , and it was great . -[b]Also no missions with modifiers[/b] you know , heroic missions .Although we do have Ikora's meditations , but only three a week and without modifiers . Still , it was a fun little way to keep yourself entertained . Destiny 1 had that , and it was great . -[b]The ShaDisaster[/b] the whole system about being able to put shaders on weapons , ships , sparrows etc. is great , but why oh why did shaders have to be CONSUMED after you unequip them ? You want to make it so that you need say 5 of the same shader to apply it to 5 different items ? fine . But when I change my exotic and need to adjust my color palette , I don't want to lose the shaders I applied . Like seriously , what would it be when you get super rare shaders from trials or the raid or limited time events ? you put them on and can never change otherwise you'll probably never get them again ? Just make it so that unequipping shaders puts them back in your inventory , and it would be perfect , except for the fact that ... -[b]Shaders don't mean anything[/b] and it's made even worse by Luke Smith's "we really want shaders to matter and people to grind for them" well then , why didn't you make them ALL actually obtainable through activities instead of locking HALF OF ALL SHADERS behind bright engrams ? You could've made it so that , for example , you get golden trace for every 5 golden medals you get in pvp , or so the Midnight Talons drop from nightfalls , that way when looking at a guardian's appearance , you'd be able to say "whoa ! That guy is a god at nightfalls ! and apparently pvp too !" , that way they would actually be meaningful . Instead now you just think "welp , he got that from a bright engram" . Destiny 1 didn't really have that at first , then people complained about it , and it became more like that with TTK and RoI , and it was great ! -[b]And that also applies to all sparrows , all ships , all ornaments and all ghost [/b]. Like seriously , bright engrams are the only way you can get any of those (except the 3-6 plain green ones) . Would it have been so hard to make it so that players unlock the Hastilude jousting sparrow after killing 100 enemies with their sparrow ? Would it have been so hard to just hide ghost shells around patrol maps so that people could have fun hunting for them and unlocking new ghost shells ? would it have been so hard to tie each ornament with a special achievement for each gun ? Like "get 1000 explosion kills with sunshot" , "kill 1000 phalanxes with skyburner's oath" ? I just thought about these on the spot , and it REALLY would not have been hard to implement them into the game , resulting in literally HUNDREDS of hours worth of content (we're taking abut 17 ornaments , 30 ships , 27 sparrows , and 25 ghost shells .) and actual things to GRIND FOR with knowledge of a GUARANTEED reward at the end , a meaningful reward that is . Instead it all comes from the same , single source , only dictated by RNG and with none of it being meaningful . In that regards , exotic ships/sparrows are as valuable as green ones . -[b]Eva Levante is not here[/b] and if she was , it would actually make that whole shader situation a lot less painful (even though some lore hints she'll be back ?) -[b]Faction vendors are not here[/b] even though they clearly have some little hubs ready to welcome them (and they're very pretty) , but so far , no word about them , and for all we know they might never come . I hope they come soon , because we need more armor and weapon sets (and shaders too) -[b]In fact there are no vendors at all[/b] Like seriously . I noticed that when I had an exotic arm equipped , no other arm piece in my inventory and wanted to try on another exotic . I just thought "eh i'll just go buy an arm piece from a vendor" , but then I realized that none of the so called "vendors" actually sell anything . They give you packages when you rank up by turning in coins , but you cannot actually BUY from them . Right now I really want a new cloak for my hunter , but all I can do is rank up and pray RNGesus that I get a cloak and not another armor piece . Why can't we just buy specific armor pieces with a currency ? Destiny 1 had that , and it was great ! -[b]So basically everything is RNG [/b]Like actually EVERY thing (legendary or exotic) except the four exotics and one legendary you get from quests are only awarded through RNG . all sparrows , all ships , all shaders , all armor pieces , all weapons , everything is RNG . Nothing that requires a certain rank or achievement or anything . -[b]No Grimoire[/b] Now don't get me wrong , I love the way we have some scannable lore and info in game , but that and grimoire are NOT mutually exclusive ! You could have both ! Heck I just want a kiosk where I can read the old Destiny 1 grimoire ,that' be fine by me . It's just text guys . All 834 grimoire cards together are just 2,71 Mo of data . That's nothing . And that also means ... -[b]No grimoire score/alternative to judge a guardian's experience[/b] and that could be very useful , in many situations . Destiny 1 had that , and it was great . -[b]No dedicated servers[/b] ENough said -[b]No private matches[/b] RIP Destiny E-sports . Not only that but they've specified that they had no plans to add them in the near future . Pretty much the most requested feature in Destiny 1 , and they didn't think of adding them in D2 ? how ? why ? Those can ONLY improve the longevity of the game . They've clearly decided to make pvp more competitive , yet you can't even play AGAINST friends when you want to ? Destiny 1 eventually got that , and it was great . -[b]You can only chose between two playlists in crucible[/b] Who thought this was a good idea ? What if I hate countdown but love survival ? I can go eat a raze-lighter ? Or do I have to flip a coin everytime i launch a game ? Why can't we SIMPLY just get to choose which gamemode we want to play , and have those playlists as an ADDITIONAL option ? Literally every game has that . Destiny 1 had that , and it was great . --[b]You have to restart matchmaking from zero after every single game[/b]_ . Every . Single . Game . Matchmaking is already slow , that only makes pvp even more of a pain . I get why you'd break up teams after a mercy rule or after a clearly one-sided match , but why do it EVEN when the teams are a perfect match ? And that's only made wore by the fact that ... -[b]You still get put into games in progress which are almost finished[/b] and there is no penalty for quitting . SO far I've even been put in a game in which the enemy team was at 80/100 vs 40/100 and there was one minute left . it's not really fun to have to go through 5 minutes of matchmaking to get 1 minute of fun and then 5 minutes of matchmaking again . -[b]Soloqueue players still get matched against fireteams of 4[/b] even though their intention was clearly to make D2's pvp more teamshot-focused , with slower times to kill and movement speed , and apparently they are SOO concerned about the quality of matchmaking and the correct balance of skill and connection based , yet they didn't notice that the most important factor is and has always been whether you're playing solo or with a team with which you can communicate ? That's all i can think of right now . TL;DR : D2 has a lot of cool stuff , some really cool stuf, some bad stuff , some pretty bad stuff, some of the good stuff from destiny 1 doesn't exist anymore , and overall there's less stuff , but some of that stuff is better .
Also, the people on the individual planets/moons are the vendors that actually sell stuff. It sucks still, but you can buy stuff. Really crappy stuff, but stuff. I'd like to add on to this giant feedback list if I may. 1. Let us infuse non similar weapons. I have a 259 hand cannon that I hate while the auto rifle I love is sitting at 230 because either can't infuse it. 2. Take the timer off of nightfall. Make the rewards less or something. Rare/legendary if you don't beat it in time. Rare/exotic if you do. Nightfalls are challenging without the timer for a lot of players. The solo plays and under level plays are fun to watch on YT anyway. It helps make your community more accessible. 3. Please don't lock Xur in the freaking Trials of Osiris. Please. Please. Please. Please. Please. Please.