I've been watching a lot of D2 pvp gameplay vids and decided to compile some weapon and ability damage information for the community to mull over. **PLEASE NOTE: I do not know the archetypes for these weapons. Damage values are taken from highest observed damages at closes observed range** Format is as follows: *weapon type/ability* bodyshot value/headshot value** Here's what I've found so far: Weapons: **Kinetic/Elemental Ammo Types** -Handcannon 46/63 With Explosive Rounds 23-23/40-24 Sunshot Exotic 20-20/40-20 -Scout Rifle 37/52 -Auto Rifle 14/17 <---Range noticeably better -Pulse Rifle 14/21 -SMG 11/12 <---this is interesting IMO -Sidearm 23/34 **Power Ammo Types** -Sniper Rifle 100/250 -Shotgun 20 per pellet, approximately 10 pellets = 200 ***Precision damage returns*** -Fusion Rifle 42 per bolt, approximately 6 bolts = 252 -Grenade Launcher 106 per direct hit -Instant kill (200+) upon direct hit Abilities: **ALL SUBCLASS BASE SUPER DAMAGE IS 205; MELEE DAMAGE IS 90** Warlock: Dawnblade Warlcok Melee: 4-5 ticks of 6 burn damage <--(ability required of course) Titan: Striker Titan Shoulder Charge (super active) 205 Lightning Grenade 120 Hunter: Gunslinger Hunter Throwing Knife: 72/96 Tripmine Grenade 160 Interesting pvp tidbits (all observed in Countdown mode only): -New mode, Countdown, is essentially Search and Destroy -Appears as though only one person can acquire power ammo from drops. Two power ammo boxes spawn per round. -Titan lightning grenade has small detonation period before pulses begin -Each team has 4 available revives per team, per round. Can be used in any combination. -HUD shows what subclasses each team is composed of -HUD shows which players have Supers available by coloring their emblem yellow -Rounds are 1:30 each with power ammo spawns at 1 minute remaining -Striker Titan is now roaming, with Fist of Panic and Shoulder Charge available during use -Golden Gun has 6 shots and fans the hammer like The Last Word -You CAN rez-snipe -Armor pieces are broke down into Armor, Agility, and Recovery instead of Intellect, Discipline and Strength -STICKIES WILL NOT ONE SHOT FROM FULL HEALTH -Power ammo drops provide 6 shots for Sniper, Fusion, and Shotgun, 4 shots for Grenade Launcher, and 1 shot for Rocket Launcher -Titan skating appears dead with the overall lower movement speed If you have any suggestions for additions here, let me know. If you have video proof of incorrect maximum damage values, please let me know and provide a link and time stamp. Enjoy!
my gunslinger subclass is broken. when I first unlocked it it was working fine. i got the 6 shooter perk and that worked fine. but now for some reason every time I use my super I only get one shot before it ends. does anyone else have this problem? how do I fix it?