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Edited by Bright_Engram: 9/8/2017 5:35:11 PM

Shader System Compromise Idea

[b][u]The Issue[/u][/b] The old system was that once you got the shader you could use it whenever you want, switch on and off however you feel. This is too easy The new system is that they're consumables, use once and done. Take them off, and they're gone forever. This kinda sucks [b][u]The Compromise[/u][/b] Hear me out here You have your common, uncommon, rare, and legendary shaders what if we had [b][i]exotic[/i][/b] shaders? [b][i]Common through Uncommon[/i][/b] drop all the time and are one time uses rare drops slightly less often and is also consumable [b][i]Rare[/i][/b] Would be not only drops but also available at vendors for a reasonable price and quantity, one time uses [b][i]Legendary[/i][/b] Would drop as often, or maybe a little more often than your usual legendary gear, in greater quantities and then we'll have [b][i]Exotic[/i][/b] shaders, that functions just like normal shaders Tower Era Destiny. Unlimited use, but hard to get, they could bundle with exotic quests, be rewards for Raids and every strike could have it's own exotic shader unlocked through its respective Nightfall I don't know about you but that sounds like the perfect compromise to me Hoping for this to go big and maybe get some Bungie response, that would be nice

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