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#feedback

9/7/2017 7:11:14 PM
3

Can you PLEASE fix Shadowshot (also Nova Bomb because similar issue)

During the shooting animation, the game switches from first person to third person, which in turn shifts the camera to over the player's right shoulder as opposed to their center. This in turn rapidly repositions the crosshair and thus changes where the player is actually aiming, and since the arrow has a MASSIVE hitbox (you fire it at an enemy), only for it to immediately "hit" something just above you), firing it at an enemy rarely works in tight spots EVEN IF YOU HAVE DIRECT LINE OF SIGHT WITH THE ENEMY WHEN YOU ACTIVATE IT! If you're aiming through a window at an enemy then activate the ability, your crosshair will rapidly switch from the enemy to the wall next to the window. Due to the change in angle (camera facing down and to the left as opposed to straight on), you will be completely unable to rectify this before the arrow fires, resulting in a completely wasted shadowshot. This is even worse with the nova bomb as not only will your super be wasted, it can potentially kill you. Just change it so that: 1) We can't change the direction our arrow is aimed in once the animation starts. 2) The direction the arrow will travel in once fired is calculated BEFORE the animation starts (i.e. when still in first person). This way, we can just line up our crosshair with our enemy and use it. The animation will then play and the arrow will travel where it's actually supposed to go, and the sudden switch to third person will stop messing up our aim.

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  • No, this wouldn't be great. Especially for voidwalker. It sounds like it's just something you need to get used to. That super is typically used out in the open and in the air so there's not a lot of hitting windows. I want to be clear though. I'm a warlocks main and haven't touched the Hunter yet.

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