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#feedback

Edited by Jenga: 9/4/2017 4:24:59 AM
7

Shotguns and Snipers [Post PC Beta]

I prefer the old systems of weapon selection

35

I prefer the increased limitations on these guns

37

I have no preference

14

At the end of the day, Destiny 2 has got me pretty stoaked. Seems like there's a lot of things going in the right direction. I do hope ever so much that the Hive makes a return. :3 [i]I don't think I'd be alone, though, were I to voice concern that we can't have Shotguns or Snipers as secondary weapons.[/i] My experience with Destiny 1 was simply the base game that shipped for Xbox 360; I never played any of the expansions because I had to sell my Xbox to buy groceries. That was a rough year. But my memory of the game at that time was that Shotguns and Snipers were pretty instrumental to how the game worked on a foundational level. It added a variety and a spice to weapon selection that was, to some extent, a defining feature of the original title -- bordering on iconic. [i]As it is, and the way Heavy ammo works in PvP, the use of those weapons feels inherently too far restricted.[/i] Having the option to put those two weapon types in the secondary weapon-slot provides an increased level of customization for players in response to their load-out's capabilities, and otherwise enables a wider variety of play-styles that might otherwise be impossible when referencing the scarcity of heavy ammo drops. I have faith in Bungie. I've played their games since Halo: Combat Evolved, and I trust that the decisions they're making in response to weapon selection(s) are grounded in firm logic -- It's possible that Shotguns and Snipers became problematic in the later stages of the game that I never got to see. It seems pretty unlikely that we'll see a drastic change to a game system as fundamental as weapon selections this close to the console release. The amount of re-balancing in the realms of both PvE and PvP that'd have to be done in response to such a change would be pretty astronomical, but I still wanted to voice my concern. I'd felt very much as though the function and place these two weapon types hold is one of the substantial differences between Destiny 2 and the original title. All things considered, I think Destiny 2 is positioned to be a really great experience regardless of whether there are changes made to this particular game system, but I think that the width of the game will feel limited if there's a narrower scope of weapons to choose from. The beta client was a meager taste of what's to come in the full title, and there's a lot of nay-sayers who'll never give credit where it's due, even when well warranted. Don't listen to them. Their opinions are vastly invalid. Keep up the good work. Jenga P.S. -------------------------------------------------------------------------------------------------------------------------------- You guys have set pretty aggressive time gates on expansive content for Destiny 2, even prior to it's initial release... Don't rush the content. Don't be afraid to push those dates back if you feel it necessary. As a player of great games, I'd much prefer infrequent content updates that emphasize long shelf life and quality than ones that bring arbitrary quantity to the table. Tweaks from experience gain to drop rates can keep players humble and satisfied with one set of content for a very long time. Providing difficulty and wholesome challenge is always rewarded with loyalty when it comes to the relationship between a game developer and its player-base. Don't over-load us with things to do. Give us adequate time to complete the tasks you set before us prior to adding more to our work load. To some, progression is a race; to others, an adventure. Serve the ladder. You will not regret it.

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  • Nice feedback, In a lot of ways you give some good logical points around the old and new weapon system, especially with the present standing of shotguns and snipers in the power slot now. But most of what you are saying seems to apply from a gameplay point of view. In the past most players would use either a shotgun or sniper because it does give them more flexibility and greater efficiency in killing enemies, in hindsight there was nothing wrong with the old weapon system if shotguns and snipers were used by average players. But once you involve players who are highly skilled then that becomes an issue, for example snipers are excellent for long range take downs and high precision damage which makes this weapons only weakness is CQC. But there are players with the skill level to mitigated the weapons weakness and use it for all engagements. Then you have the shotgun that specializes in flanking, ambushes, and shock in awe tactics at close range makes it a great weapon for players that utilize mobility and positioning well due to its lack of range. The only issue that the weapon presented was the lack of scarcity of available ammo and its wavering effective range and damage output. I had no issues with players earning the skill level to overcome the weakness each weapon has, if anything I applaud players who perform at that caliber. The real problem that the old weapon system created that Bungie may not have liked was the environment that was born in both PVE &PVP, when some players reach a certain skill level a very toxic elitist attitude can come from it and it. I am sure you have seen players employing the same tactics and looking down on other players who don't do the same. And then when the players who are not as good as those highly skilled start calling them out the reply is mostly the same learn to use a shotgun or sniper better (this is the summary and nicer way to put it), I have been on the bad end from players like that myself. Of course my response was never to play at their game, any tactic can be overcome with good teamwork and careful positioning. But the main point is that Bungie did not like the environment that came from all this. If you look at all the past games Bungie made when it came to pvp they always wanted to make it were it was an even playing field, every player had the opportunity to turn the tide of the game but most importantly they stressed the need for players to work together and make it a fun experience. D1 had some issues with making that concept possible for the majority of players (the casual gamers), this new system must be a way to get back at a concept they stand behind.

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