We understand that it's affecting the crucible in a large way, but Bungie has a history of trying to keep the gameplay the exact same way across both PvE and PvP - the removal of aim assist altogether will kill PvE gameplay for controller users since the aiming 'feel' is an enormous and integral part of Destiny. There are huge numbers of D1 vets looking to migrate to the PC platform while keeping the classic controller setup.
This post at the least is just another voice strongly urging Bungie to remember the PvE players too, before making a decision that would erroneously impact them too much.
If the developers are going to remove or gut the aim assist, it is imperative that it only affects crucible. Controller AA is vital to PvE gameplay. It is an enormous part of why the gunplay feels so great and flows so well. Without the AA, controller usage feels very clunky and nowhere near as free-flowing or enjoyable to play. Please have consideration for disabled gamers as well, and those who just want the console experience on more powerful hardware.
Thanks for reading.
English
#feedback
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Easiest way to fix this is to have two lobbies/matchmaking systems in crucible. - You want to play with aim assist, then you are only matched with other players playing like this. - You want to play without aim assist, then you are only matched with other players playing like this. It's not difficult to do, just have the option to turn on/off aim assist in the setting menu. And have this option only available before you launch anything (crucible, strikes, raid etc.). So after you join/launch something you can't change this option before you leave the game and go all the way back to "orbit/director". Don't have the game "detect" what controller you are using, cause that can be spoofed and we have people running k+m with aim assist. Rockstar did this with GTA V online, so go ask them for help if you (Bungie) can't do it yourself. This would be the best solution. If anyone thinking it's not, they need to give a reasonable explanation why.