Your missing the point, quit defending them. You've put up some great posts over the years but you're wrong on this.
The simple fact is that 1 in EVERY 6 of every human on this planet has an addictive personality, yes some fight it and are miserable but strong. The rest don't care or don't realise. Most can't do anything about it. It's genetic, it's fact.
The game is built from the ground up, on hooking as many of those 1 in 6 as they can. This isn't about microtransactions either, that's the tiny minded answer. Those 1 in 6 will pour thousands of hours into this empty shell of a game, so Activision can go to their shareholders and show projected hours played, so they get more money to build another game only this time hooking more and more newcomers to gaming.
It's no coincidence that as player numbers dropped in yr2 they did things like lower vanguard/faction rep, remove nightfall buff, add parts to the sword quests that required hours and hours of pointless material farming. It was all done to make the 1 in 6 grind that little bit more, put in those extra hours, to make up for lost players potential hours.
Once the D2 budget was filled , all that was removed, the rep was increased, nightfall buff even returned, support for the game was dropped, with the excuse 'everyones working on D2'. It's because the game was done, they couldn't flog the dead horse any longer, the shareholders had stumped up, it was over.
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