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8/18/2017 12:07:49 PM
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The "trap" of addiction is BLAMING OTHERS FOR WHY YOU ARE HAVING PROBLEMS. Alcohol "traps" one adult in ten in addiction. Does that mean that Anheuser-Busch is responsible for someone being an alcoholic, when 90% of the population can consume alcohol on a regular basis without succumbing to addiction? The answer is NO. Video game developers and publishers are businesses that are designed to make money. They are not responsible for the fact that you----or anyone else----lacks the impulse control to say "No" to microtransactions. When the vast majority of other people do. Part of the process of recovering from addiction is to take RESPONSIBILITY for having the addiction, and to stop blaming everyone and everything else for why the addicts life is out of control.
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  • Activisions 3 big franchises, call of duty, supply drop + numbers progression, built on luck, aimed at addicts. Candy crush, mobile gambling game built on numbers and luck, aimed at addicts, and destiny, chasing carrots, numbers, repetutive progression that forever keeps moving ahead of you, chasing luck, aimed at addicts. You play a normal game, maybe 3 times, on normal, hard, veteran, or whatever. People play destiny for thousands of hours, doing the same 5-7 strikes, same 5-7 PvP maps, using the same 4-5 guns, over and over and over. Why? That's not fun, it's chasing the white elephant. It's addiction

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  • Its called ***grinding***. ...and its been a staple of loot-based RPGs going back decades. What YOU need to understand is two things. 1. The only one who is EVER responsible for addiction....is the addict. Anyone who argues differently is either an addict in denial....or a co-dependant enabler. The First Step to any successful treatment of any addiction is for the addict to (finally) take responsibility. To acknowledge that his life is out of control, and NO ONE is to blame for that but himself. 2. Some people simply have "Low Need for Novelty" personalities. IOW, they don't get bored and restless when asked to repeat a familiar task. They take pleasure in subtle differences, and see the repetition not as a frustrated effort to be given a new experience....but an opportunity to demonstrate MASTERY. By being able to do that strike better, faster, differently than the time before. Which is no different than a person who plays an actual sport. I played baseball for nearly 20 years...and the game was BASICALLY the same in Year 1 that it was in Year 2. I continued to play because I enjoyed the game, not because I was an "addict". At the end of the day, people are different....and want different things out of life. That is why the freedom to choose is so important. One man's Paradise is another man's Hell on Earth. Just because YOU find "grinding" to be boring and unrewarding, doesn't mean that everyone does.....or should. And it doesn't mean that everyone who enjoys it is an addict. It just means that they are DIFFERENT than you, and want something DIFFERENT than you in gaming and entertainment.

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  • Edited by i Q SoLo: 8/18/2017 12:35:24 PM
    Your missing the point, quit defending them. You've put up some great posts over the years but you're wrong on this. The simple fact is that 1 in EVERY 6 of every human on this planet has an addictive personality, yes some fight it and are miserable but strong. The rest don't care or don't realise. Most can't do anything about it. It's genetic, it's fact. The game is built from the ground up, on hooking as many of those 1 in 6 as they can. This isn't about microtransactions either, that's the tiny minded answer. Those 1 in 6 will pour thousands of hours into this empty shell of a game, so Activision can go to their shareholders and show projected hours played, so they get more money to build another game only this time hooking more and more newcomers to gaming. It's no coincidence that as player numbers dropped in yr2 they did things like lower vanguard/faction rep, remove nightfall buff, add parts to the sword quests that required hours and hours of pointless material farming. It was all done to make the 1 in 6 grind that little bit more, put in those extra hours, to make up for lost players potential hours. Once the D2 budget was filled , all that was removed, the rep was increased, nightfall buff even returned, support for the game was dropped, with the excuse 'everyones working on D2'. It's because the game was done, they couldn't flog the dead horse any longer, the shareholders had stumped up, it was over.

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