This isn't CoD. This is Destiny. [b]Using space magic is what defines Destiny and what sets it apart from other games.[/b] Putting PvE and PvP together does not work. You cannot reconcile the two - they have completely different needs and skill requirements. Placating to one hurts the other when they are tied to the same sandbox. You'd think after 3 years of repeated failure to balance the two together that you'd have learned this lesson by now....
[b]The Bungie Update mentioned ability "tweaks", but it ALSO mentioned the fact that abilities like our grenades and melees should be "rare". [/b]This is clearly a PvP decision due to the excessive whining about grenade and melee deaths. This decision is made at the expense of PvE, which is the actual game. [b]Destiny isn't about guns - it's about Nova Bombs, Golden Guns, Tripmines, Axion Bolts, and Fists that frequently induce Havoc.[/b]
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Yassssss! They say they want them to be more rare but more worth it. Buuuuuut that's clearly not the case because a sticky grenade doesn't kill someone when it sticks to them, aaand it takes 3 melees to murder
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Keep in mind that slower cooldowns ties to the story If you think about it we're running on a shard/piece of the traveler instead of the entire thing But I wouldn't feel down just yet there has been talk about armor perks that reduce cooldowns and I'm sure there will be an exotic for each class relating to cooldowns
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To each their own
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Jesus Man, I agree with you but 99.9999% here read Abilities and dont read the post and go straight on a PVP rant.....if they don't read they have no comment worth reading lol
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[quote]The Bungie Update mentioned ability "tweaks", but it ALSO mentioned the fact that abilities like our grenades and melees should be "rare."[/quote] Just to be clear, here is what Josh said. [i]"We want abilities to be slightly more rare, but worth it."[/i] Grenades and abilities won't have the constant uptime of Destiny 1, but you will still get to deal out a lot of Space Magic. As noted in the TWAB there have already been changes made between the console and PC Beta and we'll continue to monitor feedback post launch.
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Edited by DuBChiri2: 8/16/2017 2:59:58 PMRemoved because of stupidity :3
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But they show a video of Zavala doing FoH back to back. Like hey guardians look at me bishes, too bad you can't do any of this BS we just showed you. Basically just another "You that sumbish mountain over there, I'm gonna touch it"
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I'm quite happy with not getting a grenade in the face every 5 seconds.
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Edited by je2u21983fc: 8/13/2017 11:09:45 PMDisagree supers should be once in a blue moon. Grenades shouldn't be so freaking powerful. Destiny 1 Crucible is garbage. Always has been always will be. Thank God they're changing it up I love the beta. PVP in the beta was freaking amazing!!!!! Don't change a thing if you read this Bungie.
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that statement is asinine.. last time I checked, the very first thing you pick up is a gun. i am tired of seeing people spam abilities. abilities should augment your gun skill. you say you don't want cod but i am sure you want faster times to kill with guns.
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Amen.
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Edited by Nohjja: 8/14/2017 4:37:23 AMWhen the noobs start realizing they're gonna lose their crutches real soon. FeelsGoodMan Edit: Salt levels intensifying. Edit 2: Even more salt.
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It is cod and halo now
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Edited by Iron Wu: 8/15/2017 2:37:34 AMThey better not change it for PVP but change it for PVE. PVP was ruined because of fusion nades and special weapons. Dear god for once you might have to use a primary weapon in PVP........ thank god.
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Correction, some people don't want abilities to be rare. Me, and by the looks of the posts below, many others are happy to see abilities being less frequent if that increased wait is worthwhile or if there are ways to work the new system to reward playing well or picking the right perks. I reserve judgment until I see the finished product but I have the right to eagerly anticipate a sequel to a game I thoroughly enjoyed for close to 3 years. For me, those guns you gloss over are very much key to the experience. I mowed down far more of the endless hordes with my trusty firearms than any amount of space magic and that is entirely okay
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Edited by JHarv: 8/11/2017 8:02:43 PMYou will never feel as powerful as you did in Year 1. This is a problem. When every successive expansion or new game release makes you feel weaker than you did previously, people are just going to lose interest. And I get the "Ghaul took our power" argument, but it doesn't apply to mechanics. There's no excuse for why guns should hold less bullets, feel less crisp, and have functional and enjoyable systems stripped from the fundamental game play of Destiny. Bungie is forcing us to play a reload simulator with watered down versions of what we used to use. Remember how strong year 1 Auto rifles felt? 42 bullets in the magazine of a high impact, very stable wrecking machine with field scout. Remember how good it felt to get that first legendary sniper rifle from the Vault of Glass? Sure, it was a low impact sniper, but DAMN it was awesome to have full stability AND full reload speed with a nice snappy scope and tons of reserve ammo. How about how nice it is to clear some of those repeatedly forgettable add waves by chaining supers, using shotguns and rocket launcher? Even my Crowd Control Jolder's Hammer with field scout was incredibly fun to have in my arsenal, on top of countless other weapons I used regularly for the fun and powerful factor. They're basically saying "never again" and slowing everything down to artificially create a sense of difficulty in PvE and balance PvP. That's not how balance works. Giving everyone the same weak garbage makes Destiny feel less like Destiny, which was the only thing it had going for it. It felt different than other games, mechanically. Snipers felt crisp. Abilities had that "cool" factor. Hell, even sprinting around on my titan and blasting forward through the air with a high knee to get a little boost of speed every few seconds felt freaking awesome. It's impossibly frustrating and the only thing that I can think of -- also given what I've seen from livestreams -- is that their developers are actually stupid. Like just really dumb people that have a job and do it poorly because they can't come up with anything better. I mean, when you buff a weapon class by 0.04% and try to rationalize how "in the long run, those extra bullets per ten thousands will matter", you're not leading me to think any differently. But it'll cost the business in the long run. Right now, they can continue to ride the hype of something new-ish and the name "Bungie", but it'll only go so far. Once the 13-17 year old crowd jumps off the bandwagon, they won't have much left.
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Destiny 2 is more like halo now, no one can see the comparison for some reason...
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PvE wise - agree. PvP - No, D1 feels more like CoD with its ridiculously quick time to kill and one shot secondaries and abilities. The changes to the mechanics in D2 actually takes the gameplay further from CoD, which is great.
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What destiny needs to do is penalize you for backing out of a game
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Destiny 2 is the poor man's halo now lol. Terrible
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I like my abilities Well Done
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Personally if I had to choose between weak abilities that I can spam and strong abilities that I have to wait for, I would choose abilities that actually do some solid damage.
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I disagree. Destiny has some of the best gunplay around. Destiny is all about guns.
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Honestly, I like the grenade rarity now because everytime i'm beating someone in a gunfight, they jump up and spam grenades. It's bullshit, whereas in D2's PvP, you have to rely on pure gunskill rather than ability spam. This is just my opinion though. I think D2's PvP is harder and has a higher skill cap.
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I don't want to see people super their way through anything, don't mind it being there, but this is an fps...thus the guns, and the first person aspect.
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Just started playing warframe and its like having your super the entire game. So much better and its free