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Destiny

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7/31/2017 12:12:47 AM
21

MUTE CHARACTERS : The Argument to END All Arguments

If forced against my will, I'd support voiced.

111

If forced against my will, I'd support muted.

39

Title. People Who Support Voiced Protagonist : "More content is never a bad thing. Destiny is an RPG MMO FPS. Our vanilla experience contained 6 legendary voice actors/actresses and Destiny 2 should re-inforce that magic." People Who Support MUTED Protagonist : "This is my Guardian. No one voices who I am. I don't want to sound like someone I'm not." [u][b]THE ARGUMENT TO END ALL ARGUMENTS[/b][/u] : [i]If a AAA Studio like Bungie is incapable of making a voiced protagonist that adds more to the story than it takes away, then they are an unskilled Studio that does not deserve the privilege of having millions upon millions of paying fans. / / Halo had a voiced protagonist that thrilled a generation of fans, to some who believe the original Halo franchise is the best FPS experience of all time.[/i] - - - - - I firmly believe that people who do not support Voiced Protagonist are in 1 of 2 groups of gamers. - - 1) They do not have a wide spread of gaming history to be able to properly formulate a valid opinion on the topic of Voice/Mute Protagonist. - - 2) Proper video gamers who simply have lost all confidence of Bungie being able to have the skill required to make a Voiced Protagonist after the complete disaster of story telling in Destiny 1. Dedicated players should not be punished due to the lack of skill and innovation from studio developers. If they are unable to learn from their past imaginations, they need to forfeit their product to a more passionate team. Andro out.

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  • I prefer a mixture of both. A good example would be Persona 5 where the Main Protagonist is mainly mute except for a few moments or in combat. It is the way of how the character interacts in the world, is how making a mute protagonist can be a good thing or a bad thing. In Destiny 2, perhaps it can work out but with that first mission, there were two moments, at least, that made it felt like your character should have had a moment to speak, even if it was just only one or two words.

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