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Destiny 2

Discuss all things Destiny 2.
Edited by Zero the Remnant: 7/31/2017 3:25:00 PM
37

4 Slots for PVE

I like this Idea

216

I dislike this idea

129

So this idea is 100% unoriginal but it works. Basically while playing Borderlands: TPS a lightbulb went off. (Athena = Sentinel Titan / Maliwan Frost Laser Weapon = The Frozen Heart Exotic) So for Destiny 2, [b][u]PVE[/u][/b] [b][u]only[/u][/b] Why not have 4 Weapon Slots? 2 Slots for Primaries: 1 Kinetic & 1 Energy 2 Slots for Power All assigned to the D-Pad (like in Borderlands) This way folks in PVE can have 2 Power Weapons to fall back on. So folks who enjoy using Swords, & Shotguns, won't be gimped/feel punished. As it stands right now, the bulk of the community leans towards: Snipers, Rocket Launchers, & Grenade Launchers (Pending a buff). Swords, Shotguns, & debatably Fusion Rifles are in a hard place. Swords & Shotguns are pointless as Bosses (as proven in The Inverted Spire) have retained the infamous OHK stomp. So close range weapons are 100% not the way to go. Seeing how swapping Power Weapons removes all ammo this is terrible & pigeon holes players into Snipers, Rockets, & Grenades. Fusion Rifles...are in this weird limbo where they'll see use but more of a "eh I have no other options" / "Maybe it'll be useful..." / "I might regret this..." Type of position. They are both useful, yet better served elsewhere. It is a weird position. A superb question asked: [i]"How would emotes, & ammo be handled?"[/i] My reply: In D1 many ran: Sniper/Shotgun + Sword/Rocket/MG. [u][b]Ammo[/b][/u] 3 ideas come to mind... [u]1. Present[/u] If we stick with the current system Primary/Energy & Power ammo would require more availability, reserves would need to be slightly higher as they are split across 2 slots. Ammo loaded into a gun is taken from the reserves & non-returnable. I would say just have ammo for each guntype, but knowing Destiny RNG...we'd never have ammo. [u]2. Selective[/u] The other idea, is simply to have ammo for equipped weapon archtypes to drop. So if a player has Handcannon, Pulse Rifle, Sword, Rocket equipped. Then at RNG intervals ammo for those drops. [u]3. Reserved[/u] This is basically the Borderlands route. Where Ammo for every weapon archtype drops and our Guardian keeps it in stock. But due to how this would imbalance Power/Heavy Weapons. Changing said weapons while in mission/in a combat zone should still deplete all reserves. [u]What about dancing & etc?[/u] Dancing, emotes, could be assigned to Triangle/Y + D-Pad [u]Elements[/u] Well havung 4 slots could indeed allow for a pkayer to have a weapon of each Element. Normally I would have a counter to this but...even in D1. The majority use their favorite weapons, & will match elements if it happens to be equipped. Others will take cover & swap Weapons anyways. I saw the later take place during the beta a lot. Now, obviously the current Weapon system is built deeply into D2 & such a change is not simple. If at all possinble given the severe limitations of the Tiger Engine. (Even I have said this in various threads.) This suggestion is meant to be a solution down the line of D2. Odds are if Bungie was to give such an idea the "OK". It would take 6 months to 1 year to implement if we're lucky. But with DLC packs/expansions in development. It is a possible change. However, if such suggestions are not made now then such suggestions vannot be acted upon until much later. [u]Another Take[/u] For the the sake of discussion. IF said 4 slot system was to be added... Another way to "Balance" them could be... Slot 1 - Kinetic Primary Hand Cannon, Pulse Rifle, Scout Rifle, Auto Rifle, SMG, Sidearm Slot 2 - Energy Primary Hand Cannon, Pulse Rifle, Scout Rifle, Auto Rifle, SMG, Sidearm Slot 3 - Close Range Weaponry Sword, Shotgun, Fusion Rifle, Sidearm (maybe?) Slot 4 - Heavy Weaponry Rocket Launcher, Grenade Launcher, Sniper Rifle (We all know Bungie will not budge on this archtype.) The above would somewhat limit selection yet encourage experimentation & possibly create interesting combinations. Edits: - Clarified Ammo, Development Time, & Elements. - Added another take on it.

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  • Not a bad idea, but Bungie thought D1 was to hard for the kids.

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    • While I voted yes it's a good idea I do think it's a bit premature to request this before we've had a chance to play the full game. We just don't have all the info yet. For example I'm guessing Bungie will have some interesting and more powerful weapons that you can equip in the primary slots we don't know about yet. They have shown coldheart which is an elemental primary weapon [b]NOT[/b] a power weapon. I'm sure there will be others in the game that will replace the need for specials.

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    • They said they would make it so the raid boss and other Ultras are a bit less bullet spongy, and power ammo drops more frequently, plus drops always from yellow bar enemies so that the new system works. There are other changes they already are going to have implemented in the full game when it comes out anyway.

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    • I get it and it's a good idea but I still think people need to chill and see if snipers and rockets are even necessary in D2 the same way they were in D1. The strike boss felt like it had a ton less health than D1 strike bosses if you actually paid attention. If bungie made bosses less spongy throughout the game then you probably won't need both to begin with and having both would trivialize the game. People are automatically assuming that D2 is going to require the same DPS numbers D1 did.

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    • Best option for pvp and pve... 1 primary slot 1 power slot 1 utility slot... choice of primary or power weapon, extra grenade, extra ability charge, or bigger ammo cache

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    • Edited by Droid: 8/1/2017 10:31:38 PM
      When I read the title. I thought "Borderlands" I'm glad you stated your reason and credited the game. Good on you, mate. I agree with you 99% I, personally, think that the weapon system should remain the same (because bungie can't balance specials/power weapons) and add a weapon slot for actual heavy weapons: like rockets, lmg (could bring lmg back that way) and melee weapons (swords, axes, staffs and spears) This way, we can have our heavy weapons for pve, our power weapons, along with our kinetic and energy weapons. Your way would require bungie to completely rework their system, and puts fusions in an odd place. As much as i like it for pve, it would be set up extremely weird for pvp.

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    • You said : "four slots" Heh, heh, heh.

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    • At this point, I'll take almost anything other than what the Beta had. I see no value to having two primary weapons in Destiny 2. NONE!!!

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    • Or we could just use the old system. If it ain't broke don't "fix" it.

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      • What about the Emotes, those are a crucial contribution to Destiny.

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      • Just give me back D1 loadouts

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      • If you get them it will be with a taken king type expansion

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      • It is impossible to say how effective or how much fun the new weapon system will be because The new weapon system can't be evaluated using examples of Destiny weapons and what little we have seen in the Beta We don't know what could be available to us because we don't know the extent of the new weapon archetypes and exotics which could have been added and could completely change the way our load out works We don't know what kind of load out we'll want to use because we don't yet know enough about how the game is structured or the challenges we'll face As long as we can have a range of load outs that work for the various forms of single player and A range of load outs to suit the range of specific roles that we will have to play as part of a team Then the new weapon system will be fine. I can't see them making a game which is impossible to play because of a weapon system that they've built the game around.

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      • Edited by Systamatik: 7/31/2017 5:14:39 PM
        Has anyone stopped to consider Exotics that can go in other slots...?

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        • I've been proposing a 4 weapon layout as an alternative to D2's weapon loadout scheme since the reveal. In the alternative, they could make the energy slot and rename it a flex slot. People can then choose to use two primaries or two heavies. The tradeoff there is effectively ammo. Traditional special weapons will receive less ammo than an elemental primary placed in the same slot.

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          • Lol people shitted on my post on this, but I'll bump

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            • or just, you know, play their game the way they made it? or not at all?

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              • Totally unnecessary the new weapon system is fine

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                • Bump

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                • I just started a salvador, i have a 72 zero, also a 70 wilhelm and a 44 nisha, the borderlands loot system is in a whole other universe compared to the current loot system in destiny. I loved Destiny, but Bungie broke my heart, I will not be back D2 looks like hot trash, I played the beta, and hated it. I will be getting Wolfenstein 2 in October then Battlefront 2 in November. I will not be returning to this game, and I cant wait for someone to create a game that is what Destiny once was, cause I loved it.

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                  • Hold Triangle/Y and press left trigger for left power weapon and right trigger for right power weapon.

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                    • I read the first paragraph and stopped. Why would you want 2 power weapons when you don't have ammo for one? Why would you want two primaries when you can just have one slot for primaries and change to the other one that you want whether it's Kinetic or elemental? The community has made Destiny 2 the way it is and it will be like Call Of Duty. No one will play after the first month

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                      • [quote]Basically while playing Borderlands: TPS a lightbulb went off.[/quote] And this is where you went wrong.

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                        • Not gonna happen, neither do I like this idea.

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                          • They will not create a whole new load out in four weeks drop it

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                            • So this idea is 100% unoriginal but it works. 2 primary slots. 1 heavy slot.

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