[b]Bungie has already stated that SBMM in Quick Play and Competitive is only for the Beta: This can be adjusted easily for launch. We don't need to rage right now, but we can discuss our feelings about it. If you are coming here to argue about it one way or the other, have an articulate discussion. Argue your points, defend your stance. Don't be a degenerate throwing slurs and swears around for no reason.[/b]
SBMM in most games is a net positive for the "Average Joe". It gives them balanced lobbies to thrive in, fail in, make mistakes in, and improve in. However, the better you get, the worse SBMM can feel.
Hyper competitive games 24/7 can feel frustrating, and being unable to play with friends who are weaker really sucks. The better you get, connections also become worse as the system has fewer and fewer local players to match you against.
However, flat our removing SBMM can ruin the experience for the majority of players in the game:
The average joe.
Personally, I think losing to a better player is one of the best ways to improve at a game. BUT, being dominated by a stacked team of 4 for an entire match is a terrible experience.
Many people I have talked to suggest having connection based match making in Quickplay, and SBMM in competitive. This might be a solid balance for the game, as the majority of players are average. While there may be top tier players in some of the games, or even stacked teams from time to time, more often than not, the players in the lobbies with be AVERAGE.
Will you sometimes get destroyed in Quick play? Yes
Will you sometimes dominate in Quick play? YES
Having SBMM in Competitive provides a place to grow as a player against people of similar skill, while Quickplay can be a gamble of skill levels many people enjoy in other shooter games.
I would love to hear your opinions on this, however I really hope we can be civil in here.
For more insight into SBMM and the effect on stats, check out this video as well:
[url]https://www.youtube.com/watch?v=132Y5oX4zsw[/url]
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2 RepliesEdited by SeaWolv: 7/24/2017 8:12:45 PMI understand your issue and those in the top 5-10% in the world have. They have to play sweats all the time. I'm sure the bottom 5-10% feel the same way no matter what system is in place. The question is do you go with a system that appeases the minority (10% -20%) of your player base or do you go with a system that is geared towards the majority (80-90%)? I doubt they're going to cater to the minority. That's not a sustainable business model. If they do as you suggest then I guarantee what's going to happen is that the top tiered players are going to mostly play in those "easier" lobbies. Then average players are going to stop playing Crucible altogether because getting shit on is not fun. If it happens once in a while fine but 7 out of 10? No way anyone wants any part of that. If average players stop playing then your're back to sweats again. So I would suggest having another account that you can delete every so often to keep your Elo low and use it to have fun with your lowered skilled friends. I'm sure a lot of top players do this already. Edit: You might be able to make an SBMM lobby and a Connection Based lobby (CBMM). I'd be willing to bet most people would choose the SBMM lobby. So you'd be back to sweats again. There's just no compelling way to convince most people that being killed by superior players is the way to have fun.