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7/23/2017 11:17:25 PM
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Can you imagine how fast strikes could be burned through with 3+ people? Encounters would have to be balanced around large groups and then this ends up making said encounters far too difficult than intended for smaller groups, possibly even impossible for single players. Bungie decided to make strikes small-scale activities and they work fine for what they are intended for.
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  • I'm not saying make strikes 8 players and I understand they want strikes and other activities to play a certain way. They have every right to adjust player count per activity. My point is just about every activity requires a different amount of players and it will be a bit awkward come reset day with 3 people for nightfall, 4 for pvp and 6 for raids. They encourage cooperative play but make every activity have a different player count and it kind of works against their own vision imo. And for patrol I don't see any reason why I can't grab 7 other friends and go blast things. If a patrol area can hold up to 8 people or whatever the limit is, why can't they all be in the same fire team?

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  • I agree with there being a sense that it can be difficult to seamlessly transition from one activity to the other. If at some point they implement a strike playlist that is tailored for larger 4+ groups (up to 6) and possibly allow up to six people to match-make for Crucible, then I think those problems would be resolved. If they made it so that if 6 people match-made in the 'quickplay' arena, and just had the extra two be put into the enemy team I would be fine.

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  • All good options to remedy that. See what I'm saying? There's plenty of options and additions that could be made to creating a fire team or matchmaking yet we still have limitations that can be easily fixed.

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