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#feedback

Edited by AZURPHOENIX999: 7/21/2017 4:39:13 AM
1

Important excerpt from news update

[quote]The PVE game tuning has changed pretty significantly since the Beta build was deployed. The nature of a Beta of this scale requires that it’s based off a build of the game that is now months old. So, in many cases, your feedback is helping us validate changes that were previously made based on internal feedback and playtesting. For example, we too felt that ammo (especially power ammo) was too scarce in PvE. In addition to retuning the drop rates, we built a system that guarantees power ammo drops for you and your Fireteam from certain enemies, giving power weapons a more reliable and predictable role in your arsenal. Other areas where we’ve made significant tuning changes include grenade effectiveness in PvE, Boss vitality, and weapon damage against non-player combatants. [/quote] Right here. They mention that what we're playing right now isn't even the current build of the game. Some of the changes we've been asking for [b]have already been implemented[/b]. They specifically mention the following issues: 1) Power ammo. 2) Grenade effectiveness in PvE. 3) Boss Health. 4) Weapon damage against PvE enemies. This is a humongous portion of the complaints people have had about the beta, and they've already been solved. Now we just need to point them in the right direction regarding all of but not limited to the following: 1) Super and ability recharge rates. 2) Recustomization of characters imported from D1 (let us rebuild them from the ground up as if they were new characters if you have to, I just want my Hunter to maintain its Day One creation date while getting rid of his ****-ugly hair). 3) The fact that an always visible marker on the health bar where health ends and shield begins would be kind of helpful. 4) From the footage we've seen, there is a significant lack of ramen-based eateries in the social space.

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