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#feedback

7/21/2017 4:19:10 AM
0

Class balancing and hud problems

While each class is amazing in its own way there are ones that feel overly strong versus their counterparts. These would be the Arcstrider, Striker, and Dawnblade. The second part I've noticed is that the time between when a player unscopes and the radar is returned is almost two whole seconds, this may be to deter hardscoping but when unscoped shots only do half damage that is an unfair punishment for those of us who use the scopes. And don't try to deny it I've tested many times in game of body shots unscoped versus scoped they do less damage than when scoping. Radars are an important part of any FPS and to take that away for more than a fraction of a second longer than needed is unfair to the customers who support you by buying your games. Now on to the classes. The strider's mobility and ability synergy works far better than when playing the gunslinger, the six shooter perk makes the super go down so fast that if you have to turn to find an emery to aim at you will [i]not[/i] get all six shots off, and ability charge is so slow that without using the gambler's dodge you'd never get to use the throwing knife after the first throw. The Striker's mobility is so far superior to the sentinel that I find I can't bring myself to use sentinel at all. Yes using the super is amazing but when not in a super that last all of ten seconds you're kinda bored. The abilities are all based on the super save one that relies on a melee ability that requires a kill. Even the super, I find myself in both pvp and pve doing noticeably better when playing the striker over sentinel. Finally the dawnblade's ability to shoot while gliding plus a midair dodge, a super that allows you to fly if you use it correctly, and better synergy of abilities when compared to the voidwalker. Voidwalker only has two things going for it, blink and charged grenades. With the added fact of the charging effect cost super energy you literally have to choose if you want a super or a strong grenade. Also because blink is the completely nerfed version(which I understand would be too powerful to include any other way) you have a class that can only use half its abilities at any one time, and they're are not even comparable to what the dawnblade can do.

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