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#feedback

Edited by ironBill: 7/19/2017 1:56:48 AM
250

Initial D2 feedback

First impression - this is a PvP beta. One strike is all PvE players get to try. Weapons - weaker. Strike boss was a bullet sponge. Ads kept coming. No mechanics, just run around the confined areas and shoot stuff. Power ammo drops were infrequent at best. In the time it took to run the strike I saw maybe one power crate drop. Supers - charge incredibly slow and they don't last long. I would say they are also weaker than D1 supers. In PvE it took a whole super's worth of dawnblade to bring down a yellowbar. In PvP it loaded just as the match was ending. What I see here is supers are tuned to give you one shot at it per PvP match, and they won't overpower a team. PvE gets what is left over after that adjustment. I am not pleased with what I saw. It's pretty, but initially it feels less than D1. As I'm not a huge PvP fan I don't see a lot here to hold my interest nor does what I see quell my fears this game is indeed built from the ground up around PvP. May be time to move on. Edit 1: Played some PvP tonight with my clan, a couple hours. Matches were mostly even, we won some, lost some, but it looks like it's not going to take long for the nerf cries to start. I'm not going to name the gun consistently dominating play, but one did quickly emerge. I did my usual mediocre play. I went with Titan striker, and though shoulder charge will not kill a full-health enemy, if they are nicked it will come close. I have to get used to the roaming nature of the super. In spite of forgetting about it being a multiple hit deal, I managed to wipe a team capping B. I think PvP players will adjust. I think those that stay will come to like it. But, as I said... I don't care for it. I ran a positive k/d, averaging 15 kills a match, but PvP in Destiny leaves me cold. That's just my opinion of course.
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#feedback

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  • Been playing for two days now. Overall impressions: + Fantastic environments + Great gun feel + Nice with 4v4 for a change + Love the story mission + Amazing sounds + Even PvP games And some "cons": - I love using fusion rifles, but could not get the hang on the linear one. The sight is right on target but no damage. Strange. Same with the grenade launcher sometimes. Perhaps lag? - The connection in PvP was mostly good, but sometimes the target took no damage. I miss the green-yellow-red bar for connection quality. Then I could understand/avoid some players. - Hunter: the cooldown time for shadestep could be a little shorter...

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