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originally posted in: Initial D2 feedback
7/18/2017 11:07:07 PM
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Cozmo

Appreciate the feedback. I'll pass it along when I compile together what players are saying. [quote]Power ammo drops were infrequent at best. In the time it took to run the strike I saw maybe one power crate drop.[/quote] This is something we agree with and will be adjusting before ship.
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  • Bungie still cool with power ammo being the [b]only[/b] shortcoming of D2?

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  • Class issues in my opinion. General: All abilities charge too slowly. Warlock: Jump is a bit too slow. Solar super doesn't last long enough. Hunter: Arc super needs a speed boost.

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  • Edited by iBlakRabbit_lV: 7/20/2017 6:31:49 PM
    [b]pve issues in my opinion[/b] 1) bosses are bullet sponges (will be fixed if power amo is more common 2) not only is power amo drop rate an Issue, but kenetic amo is too. Its almost as if juggler is on. And based on how the weapons work together now that shouldn't be the case. [spoiler]weapon amo raritey in order: Energy Kenetic Power[/spoiler] 3) Energy weapons should still still provide bonus damage to shielded enemies regardless of whether or not their shields are gone or not. It is inconvienent to switch weapons to kill a previously shielded enemy and as it is now with how scarce kenetic amo is, it's a waste of amo

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  • Edited by iBlakRabbit_lV: 7/20/2017 9:42:43 PM
    [b]PvP issues imo[/b] 1) hit registration isn't bad but I just got out of a match where I hit someone with my shield and they didn't take damage. This same problem also applies to melees 2) phasing through people is still here and is as disorienting as ever. I even phased through someone as we went to shoulder charge each other. 3) matches feel incredibly short. 4) (personally) I feel as tho deathstalker should be considered as a smg based on the design and how it is used alone 5) nova bomb is meh 6) (and this is important) FIX THE HIT REGISTRATION ON SENTINEL. in the time of me making this. The past two matches I've played, people have walked away from TWO shield swipes/bashes each. This is rediculous. 7) titan barriers allow grenades through 8) titans have void wall. I personally would Rather have spike back. 9) inconsistent mercy rule 10) [b]and again[/b] hit registration is abismal on the arcstrider and sentinel 11) melees ranges a/o lunges are inconsistent. especially when someone melees you first. 12) match making when people leave is horrible. In count down only 2 of my 7 matches played did it not end up being a 3v4. I had a game of control where it was just me and another person vs 4 people. For almost half the match 13) trying to melee someone who's in the air doesn't always proc the lunge (when they're in range of course) 14) when logging back into the beta, it changes your jump and hold ability to something you didn't have on before [spoiler]excuse my caps. Its just that the lack of hit registration is irritating.[/spoiler] 15) I had been put into a match where I can't deal damage or be seen. 16) when loading into matches that already started there is a chance where they won't load properly or take 10-20 seconds for you to see any1 or anything I.e. players and zones 17) scout rifles still have the flinch of a sniper... i really dont know how this managed to get into the game (Beta or not) but that isn't good as the game looks to stand.

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  • Edited by CrimsonForrest: 7/20/2017 5:44:49 PM
    Most guns seem to lose all follow up shot accuracy after the 3rd or 4th round if you are at their top fire rate other than AUTOS AND SMGS. Take the arc scout rifle with full auto, tap fired it's accurate, but full auto or close to and it's horribly inaccurate. Hand cannons - They are DEAD ACCURATE now as in no shots miss if you are on target. The Auto rifles (Scathelock and the energy one) - are perfect for their purpose and range I really hope they don't change that. Sidearms - still OP in Crucible I got the Kinetic one and it has more range than the SMGS and does about 38 to the head 30 to the body at optimal range of about 35ft. Scouts - They "seem" to be less accurate even with the first shot fired from time to time. SMGs - I am not a Fan of them, low damage, high recoil and low accuracy, they fit where sidearms dominate now and it's kind of meaningless to have 2 weapon types with less than 50ft range. MDL - (Grenade launcher) no real problem other than odd sights. Sniper/Linear Fusion - both are OK but have low total ammo count. Pulse rifles - They have "Lower" damage than D1 but still dominate because of slow Time to kill, I played many matches in PVP and a good Pulse rifle user can flank and kill 2 people before the enemy team realizes that they are being attacked from behind. Standard Fusion Rifles/Rockets - nothing has changed both are good but Fusion is PvP while Rocket is PvE Grenades -hardly kill anymore which I'm glad about... FOR PVP! BUT IN PVE YOU NEED TO BE A WARLOCK WITH THE CHAOS ACCELERANT TO KILL 1 TARGET OR TRIPMINE OR LIGHTNING GRENADE I genuinely hate how a Grenade is this weak. Melee - other than shoulder charge being tied in with the melee charge and the hunters knife acting like a second grenade everything seems OK. Supers - Golden Gun is essentially PVP only now because it's horrible for PVE damage right now. (suggesting 40% damage buff to overall damage) Arcstrider is weak since you cannot speed up or change dirrections mid air anymore. Titans are balanced for the most part. Warlocks have the ability to drain the Super to increase grenade damage, This is very OP in Crucible.(Axion bolt + 1/2 super drain is 4 mini Nova Bomb seekers) The Beta was good but with so little shown off in it I feel like even just seeing Nessus in the full game will bother me unless the story is good for that part. Overall I love it so far, but the Weapons need to be "re-sighted" because they miss too much. I severely hope that the 2 other armor sets featured in the Beta are NOT Vanguard/Crucible because I hate the Crucible set and the Vanguard set Looks Like RIOT GEAR ON A HUNTER

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  • Edited by peztyke: 7/20/2017 3:22:11 PM
    It also needs control buttons updating in the settings as it took me till I got to the cable ship to work out how to use my empowering light/barrier/dodge. For new guardians this is a pain as I a veteran had to Google it. Slow charge supers need to be looked at also. In my opinion the hunter class got the shitty end of the stick with regards to sub classes. Also saw a problem in pvp with heavy pick up if someone is in front of you collecting it, they get the ammo you don't. even if your practically on his back getting a piggy back.

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  • Rrrrr look at the skills screen?

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  • It should be in the settings page dude any button mechanics should be there wether it be in the sub class screen or not.

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  • Just saying you didn't look very hard. You just got upset and googled it, then got more upset because you thought you had to Google it

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  • I didn't get upset at all its just lazy on the developer part. Trust me try taking someone in who hasn't played d1 and tell me they didn't look properly, newbies won't have a clue.

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  • Fair but this is the beta. Homecoming isn't the first mission. First mission will most likely be a tutorial and then have us flying back on the ship for the start of homecoming. To be transparent I still don't know how to do the short wall for titans just the big one

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  • Swap it over in the defender subclass and hold circle(ps4) same as big wall. All I'm doing is giving positive feedback that bungie asked for and think it would benefit all of us. I love this game and want it to be the best it can be for launch 😁

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  • Cheers, same

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  • @Cosmo Would you consider making your own mega thread with regards feedback for the D2 beta? Just so people can add to it with positive (or negative) critique. Community likes to have it's say & to feel like we're being heard.

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  • It's a very small issue but how come when I go to the roster menu, where all my friends are listed... You know the middle column. I can hit R2 to scroll to the right but when I hit L2 it won't let me scroll to the left unless I hit the left arrow.?? Like I said very small issue but should probably be fixed

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  • Slight damage buff on sub machine guns keywords being slight and buff.

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  • Edited by Scott__67: 7/20/2017 1:00:02 PM
    The tracking on the rocket launchers is complete garbage.Also the lag today is horrendous.I was enjoying the beta until today.

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  • Edited by NinjaSakky: 7/20/2017 12:45:26 PM
    add this, a bit of a long post, sorry ;) Before I start giving my opinion on the Beta I will say that I have 2224h in Destiny 1. All 3 of my characters are Hunters. I'm typically a solo player who used LFG for most of the group PvE content. All raids and content completed apart from the PS4 exclusives (xbox player). [b]Overall[/b] It was fun and I enjoyed every minute of the beta. The gun play is still solid like D1 and felt just as comfortable. I had some reservations when hearing about how the secondary and heavy weapons from D1 were being put into one power slot for D2 but I was actually surprised how well I liked that. [b]Hunter [/b] [i]Arcstrider. [/i] It felt like an improvement over the bladedancer both in mobility (by using the infinite dodge) and AoE killing potential. I get that this subclass is designed to be agile and close up to the enemies. Playing D1 I would mostly choose Gunslinger/Nightstalker over Bladedancer because of my personal play style. Because hunters are semi fragile I like to hang back and pick off the enemies rather than be up close and risk my life. I still feel this with Arcstrider and will undoubtedly choose the one or two (if there are 3 in total) other subclasses over it not because its bad but just my playing preference. [i]Gunslinger. [/i] This subclass just felt like home to me. The one and only downside to this, was the shots from the Super were very lackluster. Maybe its due to the fact we are under geared for the strike? But for me to shoot 1 super round at a Normal Cabal soldier and leave it still standing felt disappointing. Other than that from the others parts I played of the Gunslinger felt right. [b]Ability and Super [/b] The ability cooldowns seem good to me in both PvE and especially PvP. The final cooldown times for abilities in D1 was way to short and just led to a lot of nade spam. D2 now promotes more gun play and team focus/crossfire which is nice. The super cooldowns on the other hand are a little too slow. In PvP I was only getting 1 towards the end of the match. In PvE I was saving it for the major bosses only. Using it on a group of normal enemies seemed like a waste because by the time I got to the major boss I had no super to use on it. Again this could be all down to not having the correct gear but if its not maybe a slight increase in Super cooldown only, leave abilities as they stand. [b]Guns [/b] In D1 my main goto was the Hung Jury, god did I love that scout rifle. using the D2 scouts again felt lackluster. They didn’t seem to have that same magic that I'm quite use to seeing from D1. Maybe the damage was a little too low? Assault rifles are solid. Nice to handle, decent speed/damage and felt right. The Sunshot exotic also felt good, similar to the fatebringer. Handguns on par with D1. Smg's good for that close in combat but due to my play style I can't see myself use one after the beta. Shotguns do the right amount of damage for them now being in the power slot. Sniper rifles were ok. Grenade launcher needs its AoE increasing. Its good for a stationary target but to use it on a group or if you hit either side of the target just seems a waste. Especially for the fact you have to account for the arc of the projectile too. [b]Sound and Visuals [/b] The sound and visuals are awesome. They are something I come to expect from Bungie and I wasn’t disappointed. Seeing the rain animation and particle effects from explosions/enemies dying were top notch. I got immersed in the environments, running around the vex structures, red foliage and milk water was just eye candy. Jump, gun sounds and music was also incredible. Also the way you seem to have listened and added more customization to the game. Both with models and allowing us to add shaders to everything now is awesome. [b]TL:DR [/b] Overall I am very happy with how the beta played out. D2 looks to be a game I will spend many more hours in. There were a couple of points I didn’t like as mentioned above but this could be down to gear/balancing or just overall progress/balance still being worked upon.

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  • Cosmo You can't even pass on legitimate feed back on the previous Destiny. Lmao. Here we go again lmao .................

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  • "This is something we agree with and will be adjusting before ship" Translation. "Holy shit, more than one brick of powered ammo dropped? SOMEBODY MIGHT ACTUALLY HAVE FUN, LET'S MAKE IT SO POWERED AMMO NO LONGER DROPS AT ALL!" Seriously. How the hell did you guys think that this a game where waiting for power ammo or supers is like waiting for Godot? And seriously? Only one person gets powered ammo in pvp?................. You do realize that was never an issue. Nobody is ever near the powered ammo when it drops anyway. You had three years to make this game. Three. Years.

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  • Your game just plain sucks. 10 years that's what I was told. Are you listening ?

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  • Get off a bungie.net forum if you hate it, you're a very smart person i can tell.

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  • 0
    Fire or ki11 Luke

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  • Edited by MKULTRA1138: 7/20/2017 1:53:29 AM
    Cozmo, "After just 24 hours, players have very strong feelings about 'Destiny 2' already" Many players have sunk hundreds of hours into the first game, if not thousands. http://www.businessinsider.com/destiny-2-beta-problems-complaints-2017-7/

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  • Edited by BRAZACK: 7/20/2017 1:28:14 AM
    power ammo needs increased droprate and damage in pve. abilities and supers need faster recharge in pve. scout rifles suck in both pve and pvp. needs to be looked at. primaries feel weak in pve....almost every god damn thing in pve sucks. pve needs some serious improvements/tuning.

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