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#feedback

7/4/2017 1:18:09 PM
3

What about a raid boss where the players set the pace?

Yes

9

Yes, but different execution

1

No

6

Usually with Raid bosses, we are forced into a cycle of doing one thing, then another, waiting for the boss to do something, then responding appropriately when it does. It seems a bit repetitive. What could change things up would be a boss where we set the pace. We'd be the ones doing stuff during the fight, and the boss (and adds) would change its behavior based on our actions. An example would be a boss that constantly moved away from the players, keeping its distance and using ranged weaponry at first. The closer anybody got, the harder it would try to get away. If anybody got too close, it'd switch to a short-ranged weapon like a sword and target them with swipes. When someone died, it would prioritize targeting anybody who tried to resurrect them. The boss would get increasingly aggressive as the fight went on. Once enough time passed, they'd start moving towards us instead, using a medium range weapon (something fully auto) until they got close enough to melee. Another mechanic could be things (buttons or power nodes the player could shoot) around the arena that the players could activate at their leisure, and each time it happened the boss would have to do something in response (e.g. activate another on the opposite side of the room). The players could prevent them from completing their action somehow (like by slowing him down or distracting him) and if he failed, he'd take a ton of damage from some kind of shock wave. If the boss succeeded in its task, all players would be hit with a temporary debuff that lowered their damage resistance. The boss (and the adds) would capitalize on this and go on the offensive, just like we'd do if the situation were reversed. Each time it happened, the boss would get more resistant to slowing or distraction, making it difficult for players to spam over and over again. Lastly, WE would get an enrage instead of the boss. If the battle lasted over a certain amount of time, Mayhem modifiers would activate and all of our abilities would become supercharged. The boss would respond by flooding the arena with adds and switching to evasive maneuvers, trying to take down whoever's closest to him with a rocket launcher.

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  • The problem with players setting the pace is that it removes a portion of the fight which is the sense that the big-bad is all-powerful. If the raid boss isn't pulling our strings and forcing us to react to events, then why should we have any reason to fear her/him/it? They're nothing. If they let us walk all over them, why are they a raid boss exactly? This concept would work in an encounter where [b]we[/b], the players, are the ones on the defensive but not when we are attacking.

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    1 Reply
    • Bungie's ancient engine and their crappy servers will not allow them to do stuff like that, most of the bosses, INCLUDING the ones in the new raids will be bullet sponges On top of that D2's new weapon load out will ONLY allow ONE WAY to beat the bosses It's gonna be WORSE then D1, best to play other games👎🏻

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    • The first thing that would happen is players would find the easiest combination of events to kill the boss and then exploit the shit out of it. So any other actions the boss has would never be used.

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