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originally posted in: Sweet Business (Drawing)
Edited by cookie: 6/19/2017 7:58:52 AM
2
Nicely done dude, If you would like some feedback on it you can click the spoiler thingy :) [spoiler]you should think some more in values, his arms and gun kind of blend with his body, mainly because you have no real lighting in there. Try drawing a little Arrow pointing where your light is coming from. It will help shading your character properly A little rule that might help you is the 70/30 ratio, meaning 70% of an area should be a spot to rest your eyes, and the other 30% should be interesting, with detail. This does not only go for design, but also for light. In your case you didn't design the armor, but it still is quite handy for your lighting. Just squint your eyes, and if you can still define your shapes and you have applied the ratio you should end up with a more readable and interesting image. Practice volume as well, your shapes look a bit flat, ambient occlusion works very well for this (if you don't know what this is google it, it's hard to explain, hehe) Some parts that could also be improve are his neck, the transition of fur into the armor, and the legs. You cropped it so his knees don't show, if you're going for this kind of portrait/bust it's better to show up tot his hips perhaps (personal preference) So All in all, practice volume and values, makes your pieces more readable. And one more tip, your gesture is a bit stiff, when sketching try to create guiding lines in your gesture that lead to your focal point. But keep it up buddy :D
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