So.... Warlocks will now be not only more tanky than titans and have the longest reach melee, they will also be more mobile than hunters too... Bungie really loves giving warlocks way more tools than they need.
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That is only in the super. Also, the armor/agility/recovery builds in D2 are in the armor pieces, so it's all equal. Going back to the dodge, hunters have their dodge out of super, and the arc strider super seems to be more mobile and dodgy than dawn blade. Think things through before you try to nerf warlocks before the game even gets to beta.
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Edited by Aqua: 6/16/2017 1:29:09 PM
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Did I say "nerf this"? No I did not, all I said is that it is unnecessary. Arcstriders need their dodge because they are melee based, without mobility they are dead in the water; on top of that their dodge has a cool down. Tell me, why should a Super that is projectile based have an air dodge that can seemingly be spammed for the duration of the super? At best it should have a cool down or work like ionic blink and use super energy.
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It seems like it does use a little bit of super energy if you watch closely. Also it really is just there to keep the warlock moving quickly in the air, as that seems to be the main theme of dawnblade anyway. Not to allow them to evade shots. I'm because unlike the hunter dodge, this dash is predictable and not as long.